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General Tabletop Discussion
*Dungeons & Dragons
Totem Barb vs Moon Druid fight
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<blockquote data-quote="ECMO3" data-source="post: 8488829" data-attributes="member: 7030563"><p>Bladesinger Wizard casting using Chill Touch as a weapon attack through extra attack every turn.</p><p></p><p>Chill Touch: On a hit, the target takes 1d8 necrotic damage, and <strong><u>it can't regain Hit Points until the start of your next turn</u></strong><u>.</u> Until then, the hand clings to the target.</p><p></p><p>Unlimited Shield, Unlimited Misty Step, Silvery Barbs, Counterspell, Dispel Magic.....</p><p></p><p>He would probably spend the first 5 or 6 rounds casting buffs: Etherealness, Upcast False Life, Contingency False Life, Fireshield, Mirror Image, Blink.</p><p></p><p>Once he comes out of etherealness into combat black blade of disaster for 52DPR (or about 70 DPR with familiar helping the blade until he is dead). Attack for 14.5 DPR, chill Touch for 18DPR. Should take about 3 turns in a row assuming you hit with Chill Touch every time.</p><p></p><p>BBD can actually do 144 damage on a crit (average crit 78) and it gets two attacks and crits on 18 or above, meaning there is a significant chance he could take him to 0 hps in 1 turn.</p><p></p><p>Another optional tactic is to ready action true strike right before your turn or right after his turn and have your familiar ready help after the first BBD attack. That will give you advantage on both BBD attacks and about a 50% chance of landing one of those as a Crit. If you do then you are going to push about 150 damage that turn with crit BBD, regular BBD, attack, cantrip</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8488829, member: 7030563"] Bladesinger Wizard casting using Chill Touch as a weapon attack through extra attack every turn. Chill Touch: On a hit, the target takes 1d8 necrotic damage, and [B][U]it can't regain Hit Points until the start of your next turn[/U][/B][U].[/U] Until then, the hand clings to the target. Unlimited Shield, Unlimited Misty Step, Silvery Barbs, Counterspell, Dispel Magic..... He would probably spend the first 5 or 6 rounds casting buffs: Etherealness, Upcast False Life, Contingency False Life, Fireshield, Mirror Image, Blink. Once he comes out of etherealness into combat black blade of disaster for 52DPR (or about 70 DPR with familiar helping the blade until he is dead). Attack for 14.5 DPR, chill Touch for 18DPR. Should take about 3 turns in a row assuming you hit with Chill Touch every time. BBD can actually do 144 damage on a crit (average crit 78) and it gets two attacks and crits on 18 or above, meaning there is a significant chance he could take him to 0 hps in 1 turn. Another optional tactic is to ready action true strike right before your turn or right after his turn and have your familiar ready help after the first BBD attack. That will give you advantage on both BBD attacks and about a 50% chance of landing one of those as a Crit. If you do then you are going to push about 150 damage that turn with crit BBD, regular BBD, attack, cantrip [/QUOTE]
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Totem Barb vs Moon Druid fight
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