Totem Barbarian Variant

el-remmen

Moderator Emeritus
I just discovered the animal totem variant barbarian classes and immediately loved the idea because many of the barbarian tribes in Aquerra worship one of the Beast Gods. However, the trade-offs don't seem anywhere even close to being even. . . It seems like a lot is lost for little gain. . .

Am I missing something here? Is there some reasoning I am not seeing?

For example:

Eagle Totem Class Features

A barbarian dedicated to the eagle totem does not gain the standard fast movement and trap sense barbarian class features, and instead gains the following abilities.
* At 1st level, an eagle-totem barbarian's keen vision grants him a +2 bonus on Spot checks.
* An eagle-totem barbarian gains Lightning Reflexes as a bonus feat at 3rd level.

Do those abilities gained really seem an equal trade for losing fast movement and trap sense? I don't think so. . .

Other opinions? Anybody use these in play?
 

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The variant animal totem barbarians are slightly weaker than the normal barbarian (the Jaguar barbarian).

However, the tradeoff is flexibility. I can have the Barbarian I want instead of the standard PHB barbarian.

I might, for instance, greatly prefer the Bear, Boar, or Dragon totem barbarian over the standard barbarian.

The Eagle barbarian, which you quote, is probably the weakest of the ten variants.
 

It was an idea I played around with some. My take on it was to replace or seriously boost their abilities. Some inspiration:
  • Eberron Shifters and their various options
  • The animal shen PrC from Dragon 319
  • The animal lord PrC from Complete Adventurer
I didn't think about it for too long, and I don't think I saved any of what I'd come up with.
 

Sounds good to me.

Fast movement => A bonus feat
Trap sense => +2 to one skill check

....yeah, you could beef it up without much of a problem, they probably erred on the side of caution, but they're close.

Partially, the totem variants favor specialization. The eagle, for instance, would make a rogue/barbarian a superb combo (or any other high-ref class with Spot on the skill list). But if your players aren't milking every +2 out of their characters, bumping these options up wouldn't be a bad thing. For the eagle, for instance, I might give them a +2 bonus to Jump checks, and give them some minor Slow Fall ability, maybe?
 

I actually change what kind of rage they do such as certain totems I see them, not raging but doing a "whirling frenzy" per UA rage variant. Eagle is one totem I say that instead of rage the frenzy. Try that...I think it makes more sense.
 

The ape totem isn't bad. Intimidate bonus, Power attack(A feat that almost all barbarians take, this might as well be a free feat) and climb at 30 feet instead of fast movement, trapsense, and uncanny dodge. That doesn't seem so bad.
A grappling Barbarian would almost certainly want to take the Bear totem.
Toughness, Improved Grapple, Great Fortitude, and a +4 bonus on grapples when raging is great.
The boar totem is nice, too, Diehard, 2 extra rounds of raging, and an extra point of DR/- at 3 levels earlier. So far they all seem balanced against the jaguar totem to me and better for certain builds.
Edit: The serpent one seems great, fortitude bonus against poison along with Improved Grapple and Improved Initiative and a skill boost. Flavorful and balanced.
 

IMHO the dragon totem is a good deal stronger than the normal barbarian. CHA may be weak... but not for all barbarians. And Blind-Fight is not bad either. Bonus vs paralysis... my players would kill for that one.
 

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