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Totem Barbarian Variant
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<blockquote data-quote="I'm A Banana" data-source="post: 3380273" data-attributes="member: 2067"><p>Sounds good to me.</p><p></p><p>Fast movement => A bonus feat</p><p>Trap sense => +2 to one skill check</p><p></p><p>....yeah, you could beef it up without much of a problem, they probably erred on the side of caution, but they're close.</p><p></p><p>Partially, the totem variants favor specialization. The eagle, for instance, would make a rogue/barbarian a superb combo (or any other high-ref class with Spot on the skill list). But if your players aren't milking every +2 out of their characters, bumping these options up wouldn't be a bad thing. For the eagle, for instance, I might give them a +2 bonus to Jump checks, and give them some minor Slow Fall ability, maybe?</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 3380273, member: 2067"] Sounds good to me. Fast movement => A bonus feat Trap sense => +2 to one skill check ....yeah, you could beef it up without much of a problem, they probably erred on the side of caution, but they're close. Partially, the totem variants favor specialization. The eagle, for instance, would make a rogue/barbarian a superb combo (or any other high-ref class with Spot on the skill list). But if your players aren't milking every +2 out of their characters, bumping these options up wouldn't be a bad thing. For the eagle, for instance, I might give them a +2 bonus to Jump checks, and give them some minor Slow Fall ability, maybe? [/QUOTE]
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