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Totem Berserker PrC - please take a look and comment
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<blockquote data-quote="Nifft" data-source="post: 1548041" data-attributes="member: 6562"><p>My suggestions as bold text follow, with some italics for commentary.</p><p></p><p>--Desert Fox: When raging, the character gains Fire Resistance 5 <strong>x the number of</strong> Totem Powers the character has. <em>(Why so high -- up to 20 fire resistance? Because fire damage is really, really common.)</em></p><p>--Great Dragon: The character gains a Luck bonus on all saving throws vs. spells or spell-like abilities. The bonus is +1 for each Totem Power the character has.</p><p>--Hunting Wolf: The character gains an additional +2 Luck bonus to hit flanked opponents in melee. Only the Totem Berserker gains this bonus, other characters flanking the same opponent do not. <em>(Flanking isn't the obvious choice for Barbarians -- and hitting when flanking isn't usually a problem for full-BAB guys. Instead, consider giving a bonus +2 damage per tattoo -- er, Totem Power -- when flanking.)</em></p><p>--Old Bear: When raging, the character gains Cold Resistance 3 <strong>x the number of</strong> Totem Powers the character has.</p><p>--Pouncing Lion: <strong>On the round when he initiates his Rage</strong>, the character may make a full attack at the end of a charge.</p><p>--Shaman Ancestor: <strong>When the character begins his Rage, he</strong> instantly heals <strong>one</strong> hit points for each level attained in this class. Any excess hit points healed by this ability are wasted.</p><p>--Striking Viper: The character gains a Luck bonus on all saving throws vs. poison. The bonus is +1 for each Totem Power the character has. Furthermore, if the character succeeds on the initial saving throw, it automatically succeeds on the secondary saving throw. <em>(Fort is his good save anyway -- why not just give him immunity to poision when raging?)</em></p><p>--Warrior Ancestor: Once per day, for three plus Cha bonus (if positive) rounds, the character gains a Luck bonus to hit and damage in melee. The bonus is +1 for each Totem Power the character has. <em>(This is one area where the Barbarian does NOT need extra help. And what's with the funky mechanic? If it's too powerful to just say "while raging", then it's too powerful. IMHO: scale this back to just +1 to hit and damage while raging. No scale with number of tattoos -- er, Totem Powers.)</em></p><p>--Running Stallion: <strong>While raging</strong>, the character’s base movement is increased by 10 feet.</p><p></p><p>Rage (Ex): This power functions exactly as the Barbarian ability of the same name. Its uses per day stack with those from other classes.</p><p></p><p>Damage Reduction (Ex): This power functions exactly as, <strong>and stacks with,</strong> the Barbarian ability of the same name. <em>(I know, the rules say they stack, it's just good to get it out there specifically.)</em></p><p></p><p> -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 1548041, member: 6562"] My suggestions as bold text follow, with some italics for commentary. --Desert Fox: When raging, the character gains Fire Resistance 5 [b]x the number of[/b] Totem Powers the character has. [i](Why so high -- up to 20 fire resistance? Because fire damage is really, really common.)[/i] --Great Dragon: The character gains a Luck bonus on all saving throws vs. spells or spell-like abilities. The bonus is +1 for each Totem Power the character has. --Hunting Wolf: The character gains an additional +2 Luck bonus to hit flanked opponents in melee. Only the Totem Berserker gains this bonus, other characters flanking the same opponent do not. [i](Flanking isn't the obvious choice for Barbarians -- and hitting when flanking isn't usually a problem for full-BAB guys. Instead, consider giving a bonus +2 damage per tattoo -- er, Totem Power -- when flanking.)[/i] --Old Bear: When raging, the character gains Cold Resistance 3 [b]x the number of[/b] Totem Powers the character has. --Pouncing Lion: [b]On the round when he initiates his Rage[/b], the character may make a full attack at the end of a charge. --Shaman Ancestor: [b]When the character begins his Rage, he[/b] instantly heals [b]one[/b] hit points for each level attained in this class. Any excess hit points healed by this ability are wasted. --Striking Viper: The character gains a Luck bonus on all saving throws vs. poison. The bonus is +1 for each Totem Power the character has. Furthermore, if the character succeeds on the initial saving throw, it automatically succeeds on the secondary saving throw. [i](Fort is his good save anyway -- why not just give him immunity to poision when raging?)[/i] --Warrior Ancestor: Once per day, for three plus Cha bonus (if positive) rounds, the character gains a Luck bonus to hit and damage in melee. The bonus is +1 for each Totem Power the character has. [i](This is one area where the Barbarian does NOT need extra help. And what's with the funky mechanic? If it's too powerful to just say "while raging", then it's too powerful. IMHO: scale this back to just +1 to hit and damage while raging. No scale with number of tattoos -- er, Totem Powers.)[/i] --Running Stallion: [b]While raging[/b], the character’s base movement is increased by 10 feet. Rage (Ex): This power functions exactly as the Barbarian ability of the same name. Its uses per day stack with those from other classes. Damage Reduction (Ex): This power functions exactly as, [b]and stacks with,[/b] the Barbarian ability of the same name. [i](I know, the rules say they stack, it's just good to get it out there specifically.)[/i] -- N [/QUOTE]
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