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Totem Berserker PrC - please take a look and comment
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<blockquote data-quote="Greatwyrm" data-source="post: 1549419" data-attributes="member: 479"><p>Be my guest, iwatt. It's no small compliment for me to have someone else use my stuff in their game.</p><p></p><p>SteelDraco and Nifft, I'm agreeing with most of the stuff you guys are suggesting.</p><p></p><p>--All the totem powers are 'raging only', but I might need to make that more clear in the power descriptions.</p><p></p><p>--Sacred probably is a better bonus than Luck. Not sure why, I just never thought of it.</p><p></p><p>--For the Hunting Wolf, I'm kinda stuck. I want it to reflect a kind of 'pack hunter' ability. A full BAB guy usually doesn't need another +2 to hit, but I'm stuck for what else to do. The aid another bonus is on the right track, but doesn't make sense to me for a raging barbarian.</p><p></p><p>--I'll change the cold and fire resistance powers to 5x number of totems. It does seem awfully weak like this in retrospect and given what some other PrCs provide.</p><p></p><p>--I think I may have been going the wrong way with the Striking Viper. How about a once per rage, poisonous bite attack. d4 damage, natural attack, d6/d6 Dex damage, save of 10 + number of totems + CON modifier.</p><p></p><p>--Pouncing Lion should be only on the first round of a rage. Good call.</p><p></p><p>--Running Stallion only while raging is how it's supposed to be. I need to make that clearer.</p><p></p><p>--Shaman Ancestor will probably end up with the fast healing option. I'm just a little leery of giving both Fast Healing and Damage Reduction to a class.</p><p></p><p>--Nifft, I agree that the Warrior Ancestor doesn't seem to fit with the others. What would you guys think about changing that to making all melee attacks (natural or armed) aligned (good, evil, lawful, or chaotic) or making them Ghost Touch. That would only be while raging, of course.</p><p></p><p>This still leaves me with the problems of prerequisites. Looking at iwatt's suggestions, here's what I have in mind. 4 ranks in Knowledge (religion). This would be a sacrifice, since a single class barbarian is looking at dumping 8 ranks on this cross-class skill. I still need something else though. If I remember the rules right, this would make it easier for a ranger to get in than a barbarian. This was designed with barbarians in mind.</p><p></p><p>Thanks again for all the help. Good suggestions like these are why I like to run stuff out here first. If anyone else wants to chime in, please do so.</p></blockquote><p></p>
[QUOTE="Greatwyrm, post: 1549419, member: 479"] Be my guest, iwatt. It's no small compliment for me to have someone else use my stuff in their game. SteelDraco and Nifft, I'm agreeing with most of the stuff you guys are suggesting. --All the totem powers are 'raging only', but I might need to make that more clear in the power descriptions. --Sacred probably is a better bonus than Luck. Not sure why, I just never thought of it. --For the Hunting Wolf, I'm kinda stuck. I want it to reflect a kind of 'pack hunter' ability. A full BAB guy usually doesn't need another +2 to hit, but I'm stuck for what else to do. The aid another bonus is on the right track, but doesn't make sense to me for a raging barbarian. --I'll change the cold and fire resistance powers to 5x number of totems. It does seem awfully weak like this in retrospect and given what some other PrCs provide. --I think I may have been going the wrong way with the Striking Viper. How about a once per rage, poisonous bite attack. d4 damage, natural attack, d6/d6 Dex damage, save of 10 + number of totems + CON modifier. --Pouncing Lion should be only on the first round of a rage. Good call. --Running Stallion only while raging is how it's supposed to be. I need to make that clearer. --Shaman Ancestor will probably end up with the fast healing option. I'm just a little leery of giving both Fast Healing and Damage Reduction to a class. --Nifft, I agree that the Warrior Ancestor doesn't seem to fit with the others. What would you guys think about changing that to making all melee attacks (natural or armed) aligned (good, evil, lawful, or chaotic) or making them Ghost Touch. That would only be while raging, of course. This still leaves me with the problems of prerequisites. Looking at iwatt's suggestions, here's what I have in mind. 4 ranks in Knowledge (religion). This would be a sacrifice, since a single class barbarian is looking at dumping 8 ranks on this cross-class skill. I still need something else though. If I remember the rules right, this would make it easier for a ranger to get in than a barbarian. This was designed with barbarians in mind. Thanks again for all the help. Good suggestions like these are why I like to run stuff out here first. If anyone else wants to chime in, please do so. [/QUOTE]
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