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*Pathfinder & Starfinder
Totem Berserker PrC - please take a look and comment
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<blockquote data-quote="Kyamsil" data-source="post: 1549809" data-attributes="member: 2534"><p>I like the way this prestige class works in a similar manner to the Tattooed Monk. Having your totem powers depend on the number of totem powers is a nice idea. I also agree in that a class like that could fit perfectly with the Uthgardt in a FR campaign, perhaps changing the Totem names to fit each tribe and making a list of which totem powers are available to which tribe's Totem Berserker.</p><p></p><p>About the Hunting Wolf why not making it work like the Flanker ability of the Tactical Soldier PrC (from Miniatures Handbook) which would be roughly: While raging once per round as a free action he can select any adjacent square to work flanking with his allies. It's effectively as if he were standing in that square. He can select the square he is in as normal. He can even select occupied or impassable squares for the ability. Also fits that while raging his totem berserker levels count as rogue levels to determine if he is able to surpass an enemy's Improved Uncanny Dodge. Another idea that is cool is what Nifft suggest with the Trip ability. I would add that it is like the wolf trip ability so a failure doesn't allow the opponent to trip the totem berserker and apply a +1(or even +2) to the opposed check of trip for each Totem Power he has.</p></blockquote><p></p>
[QUOTE="Kyamsil, post: 1549809, member: 2534"] I like the way this prestige class works in a similar manner to the Tattooed Monk. Having your totem powers depend on the number of totem powers is a nice idea. I also agree in that a class like that could fit perfectly with the Uthgardt in a FR campaign, perhaps changing the Totem names to fit each tribe and making a list of which totem powers are available to which tribe's Totem Berserker. About the Hunting Wolf why not making it work like the Flanker ability of the Tactical Soldier PrC (from Miniatures Handbook) which would be roughly: While raging once per round as a free action he can select any adjacent square to work flanking with his allies. It's effectively as if he were standing in that square. He can select the square he is in as normal. He can even select occupied or impassable squares for the ability. Also fits that while raging his totem berserker levels count as rogue levels to determine if he is able to surpass an enemy's Improved Uncanny Dodge. Another idea that is cool is what Nifft suggest with the Trip ability. I would add that it is like the wolf trip ability so a failure doesn't allow the opponent to trip the totem berserker and apply a +1(or even +2) to the opposed check of trip for each Totem Power he has. [/QUOTE]
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Totem Berserker PrC - please take a look and comment
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