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Touch Attack and Flat-Footed ACs
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<blockquote data-quote="hong" data-source="post: 55170" data-attributes="member: 537"><p>Silly person, "Sablewyvern" if that is your REAL NAME. Don't you know that this is the RULES forum, where all we have to go by are what's in the almighty RULEBOOKS, and if you want to engage your brain for any other purpose you really need to take it elsewhere. Like Venezuela, for instance.</p><p></p><p>Now that I've got that out of the way, I'll say that you're probably thinking of the flat-footed condition as being more severe than what it's really meant to represent. A person who's flat-footed isn't literally rooted to the spot; they can still dodge and evade attacks, they just can't do it as effectively. Note that an average character with 10 Dex has exactly the same flat-footed AC as his normal AC. If he was supposed to be a log, he would be getting a -5 penalty for 0 effective Dex, and possibly even grant a +4 bonus to his attacker's attack roll as an immobile target.</p><p></p><p>Because of that, I don't see any problem with haste or insight bonuses adding to flat-footed AC. These bonuses represent a character who's literally moving super-fast, or has a sixth-sense of where the attacks will come from. Both of these effects still work even when the defender is flat-footed, and thus the bonuses apply.</p></blockquote><p></p>
[QUOTE="hong, post: 55170, member: 537"] Silly person, "Sablewyvern" if that is your REAL NAME. Don't you know that this is the RULES forum, where all we have to go by are what's in the almighty RULEBOOKS, and if you want to engage your brain for any other purpose you really need to take it elsewhere. Like Venezuela, for instance. Now that I've got that out of the way, I'll say that you're probably thinking of the flat-footed condition as being more severe than what it's really meant to represent. A person who's flat-footed isn't literally rooted to the spot; they can still dodge and evade attacks, they just can't do it as effectively. Note that an average character with 10 Dex has exactly the same flat-footed AC as his normal AC. If he was supposed to be a log, he would be getting a -5 penalty for 0 effective Dex, and possibly even grant a +4 bonus to his attacker's attack roll as an immobile target. Because of that, I don't see any problem with haste or insight bonuses adding to flat-footed AC. These bonuses represent a character who's literally moving super-fast, or has a sixth-sense of where the attacks will come from. Both of these effects still work even when the defender is flat-footed, and thus the bonuses apply. [/QUOTE]
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