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touch attacks give extra action?
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<blockquote data-quote="IceBear" data-source="post: 79740" data-attributes="member: 1118"><p>I played a 9th level cleric in a magic poor game, and trust me, clerics are going to do it anyway. I was in the middle of melee all the time and if I wanted to cast a spell, I did it defensively without any problem.</p><p></p><p>I *like* the idea of a wizard or sorcerer casting spells in melee. You do not. Wizards have lots of touch spells that I have never seen them cast in 2E, such as shocking grasp. With 3E, I've seen it used a lot more and I like it. Again, this is just my experience.</p><p></p><p>Also, you have admitted it's a magic poor campaign, and, as I've learnt, once you stray from the expected gp and magic items that the party should have at a certain level, lots of things in 3E start to break down without constant tweaking.</p><p></p><p>I understand that touch attack spells probably take half the time to "cast" as other spells, with the other half of the time being the actual touch.</p><p></p><p>As for <em>harm</em> nearly every designer has stated it's broken and they even had a sidebar in a Dungeon adventure stating the same thing. Even if it took two rounds to deliver, it's still pretty much broken, IMHO.</p><p></p><p>IceBear</p></blockquote><p></p>
[QUOTE="IceBear, post: 79740, member: 1118"] I played a 9th level cleric in a magic poor game, and trust me, clerics are going to do it anyway. I was in the middle of melee all the time and if I wanted to cast a spell, I did it defensively without any problem. I *like* the idea of a wizard or sorcerer casting spells in melee. You do not. Wizards have lots of touch spells that I have never seen them cast in 2E, such as shocking grasp. With 3E, I've seen it used a lot more and I like it. Again, this is just my experience. Also, you have admitted it's a magic poor campaign, and, as I've learnt, once you stray from the expected gp and magic items that the party should have at a certain level, lots of things in 3E start to break down without constant tweaking. I understand that touch attack spells probably take half the time to "cast" as other spells, with the other half of the time being the actual touch. As for [I]harm[/I] nearly every designer has stated it's broken and they even had a sidebar in a Dungeon adventure stating the same thing. Even if it took two rounds to deliver, it's still pretty much broken, IMHO. IceBear [/QUOTE]
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touch attacks give extra action?
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