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Touch attacks: is it just me..?
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<blockquote data-quote="takyris" data-source="post: 1179429" data-attributes="member: 5171"><p>It shouldn't be Dexterity, because if it should be Dexterity for touch attacks, it should be Dexterity for attacks when the person isn't wearing armor and doesn't have a natural armor bonus, because you're then saying "Yes, it's Dexterity except for breaking through stuff."</p><p></p><p>It's not.</p><p></p><p>In d20, Strength is not just raw power. Just as Wisdom includes willpower, intuition, common sense, and observational abilities, Strength includes raw strength, carrying capacity, punching speed, coordination, and striking hand-eye coordination. In d20 Baseball, throwing the ball would be Dexterity, but hitting would be Strength, as someone above mentioned.</p><p></p><p>Rule of thumb: If it's primarily your fingers determining whether or not you hit, it's Dexterity. If it's your arms and wrists, it's Strength. It's a fine line, but no more so than Intelligence versus Wisdom.</p><p></p><p>It should NOT be Dexterity on touch attacks, based on the rules as they already stand, based on "how the game currently models realism", AND based on the idea of game balance. Dexterity is already probably the strongest ability in the game (tied to Reflex saves, ranged attack rolls, possible finessed melee attack rolls, Initiative, many useful skills, and AC). Don't make it MORE important than it already is.</p></blockquote><p></p>
[QUOTE="takyris, post: 1179429, member: 5171"] It shouldn't be Dexterity, because if it should be Dexterity for touch attacks, it should be Dexterity for attacks when the person isn't wearing armor and doesn't have a natural armor bonus, because you're then saying "Yes, it's Dexterity except for breaking through stuff." It's not. In d20, Strength is not just raw power. Just as Wisdom includes willpower, intuition, common sense, and observational abilities, Strength includes raw strength, carrying capacity, punching speed, coordination, and striking hand-eye coordination. In d20 Baseball, throwing the ball would be Dexterity, but hitting would be Strength, as someone above mentioned. Rule of thumb: If it's primarily your fingers determining whether or not you hit, it's Dexterity. If it's your arms and wrists, it's Strength. It's a fine line, but no more so than Intelligence versus Wisdom. It should NOT be Dexterity on touch attacks, based on the rules as they already stand, based on "how the game currently models realism", AND based on the idea of game balance. Dexterity is already probably the strongest ability in the game (tied to Reflex saves, ranged attack rolls, possible finessed melee attack rolls, Initiative, many useful skills, and AC). Don't make it MORE important than it already is. [/QUOTE]
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Touch attacks: is it just me..?
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