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Touch attacks: is it just me..?
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<blockquote data-quote="takyris" data-source="post: 1185540" data-attributes="member: 5171"><p>Hey, Woodsy,</p><p></p><p>Since everyone else is chewing you out over Initiative -- which, in my campaign, was only UNimportant at the medium levels (say, 6-9th?) because of the fragile nature of people at low levels and the nasty save-or-die stuff at higher levels -- lemme just hit some of the other stuff.</p><p></p><p>re: Dex is overwhelmed by armor: Obviously, you haven't played in a campaign with a Bard who got the mithral breastplate in order to max out his Dex AND armor bonuses. As Cat's Grace has been shortened in 3.5, it's even more important that your AC be as high as possible naturally -- and that means "high dex". It's important for defense for every class except those who plan to wear armor but not tank -- which usually means clerics. It's a should-have for wizards and a must-have for just about everyone else who isn't in full-plate -- and at higher levels, those full-plate people are getting mithral full-plate and can take advantage of a higher dex anyway. Beyond that, at mid-levels and above, ranged touch attacks get nasty, and armor doesn't help against those. If you don't wanna get hit by that wizard's ranged touch attack, you want as many different levels of defense as possible -- Dodge bonuses, Deflection bonuses, concealment (from Blur or Displacement or actual concealment), and Dex.</p><p></p><p>re: Dex is overwhelmed by other saving throw bonuses: See, every little bit helps. It all adds up. You make a lot of saves over the course of your career, and you make a lot of saves by only one or two. If you don't think Dex is important to your Reflex save, keep track of how many you make by the amount you get from your Dex, or less, in the next few sessions. If you've got a Dex 11 character, sure, not really a deal, but my Dex 16 guy makes a fair number of saves by 3 or less. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>re: If the game isn't broken by making it a feat, why would it be broken by giving it to someone for free: because you are giving people a feat for free, and in so doing, you're horking up the game balance. You're not just talking about touch attacks -- you're talking about all melee attacks made with light weapons. That's what I was arguing against. You're giving everyone Weapon Finesse for free. Remember when I made the big list? Remember what the biggest Strength-power was? You're basically cutting that in half in order to make your flavor-text happy -- you don't like the way it SOUNDS for Strength to modify the attacks made by somebody with a dagger (unless he has training in light weapons, i.e. Weapon Finesse), so you want to give him the feat for free. Why not give everybody Expertise for free? Why not give them Power Attack? How about Spring Attack? It makes no sense to me that somebody couldn't run up, attack, and then run away in real life, so why not give everyone Spring Attack? Heck, anyone can swing a sword around in a circle, so let's give 'em Whirlwind attack instead.</p></blockquote><p></p>
[QUOTE="takyris, post: 1185540, member: 5171"] Hey, Woodsy, Since everyone else is chewing you out over Initiative -- which, in my campaign, was only UNimportant at the medium levels (say, 6-9th?) because of the fragile nature of people at low levels and the nasty save-or-die stuff at higher levels -- lemme just hit some of the other stuff. re: Dex is overwhelmed by armor: Obviously, you haven't played in a campaign with a Bard who got the mithral breastplate in order to max out his Dex AND armor bonuses. As Cat's Grace has been shortened in 3.5, it's even more important that your AC be as high as possible naturally -- and that means "high dex". It's important for defense for every class except those who plan to wear armor but not tank -- which usually means clerics. It's a should-have for wizards and a must-have for just about everyone else who isn't in full-plate -- and at higher levels, those full-plate people are getting mithral full-plate and can take advantage of a higher dex anyway. Beyond that, at mid-levels and above, ranged touch attacks get nasty, and armor doesn't help against those. If you don't wanna get hit by that wizard's ranged touch attack, you want as many different levels of defense as possible -- Dodge bonuses, Deflection bonuses, concealment (from Blur or Displacement or actual concealment), and Dex. re: Dex is overwhelmed by other saving throw bonuses: See, every little bit helps. It all adds up. You make a lot of saves over the course of your career, and you make a lot of saves by only one or two. If you don't think Dex is important to your Reflex save, keep track of how many you make by the amount you get from your Dex, or less, in the next few sessions. If you've got a Dex 11 character, sure, not really a deal, but my Dex 16 guy makes a fair number of saves by 3 or less. :) re: If the game isn't broken by making it a feat, why would it be broken by giving it to someone for free: because you are giving people a feat for free, and in so doing, you're horking up the game balance. You're not just talking about touch attacks -- you're talking about all melee attacks made with light weapons. That's what I was arguing against. You're giving everyone Weapon Finesse for free. Remember when I made the big list? Remember what the biggest Strength-power was? You're basically cutting that in half in order to make your flavor-text happy -- you don't like the way it SOUNDS for Strength to modify the attacks made by somebody with a dagger (unless he has training in light weapons, i.e. Weapon Finesse), so you want to give him the feat for free. Why not give everybody Expertise for free? Why not give them Power Attack? How about Spring Attack? It makes no sense to me that somebody couldn't run up, attack, and then run away in real life, so why not give everyone Spring Attack? Heck, anyone can swing a sword around in a circle, so let's give 'em Whirlwind attack instead. [/QUOTE]
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