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Touch attacks: is it just me..?
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<blockquote data-quote="woodelf" data-source="post: 1185780" data-attributes="member: 10201"><p>Yep. And your ability to counter my argument without getting snarky is why i didn't quote and attack your response. </p><p></p><p></p><p>Atypical? Probably--this is a site devoted to all things D20, and i haven't yet found a D20 System game that i'd be willing to run, and very few i'll play except under protest. Most are just too rulesy for my tastes. It was the claim that, because i haven't spent inordinate amounts of time on one particular RPG, my perspective is narrow or limited in some way that got my hackles up. It seems to that such a claim, if it is valid at all, applies to those who mostly or exclusively play only one system. Greater play of the same game will not, IMHO, broaden your perspective--it will deepen it. You will get a greater and greater understanding, but of a no-broader topic.</p><p></p><p></p><p></p><p>Fair enough--that's a strong argument, and one that i can't counter or disagree with. </p><p> </p><p></p><p>gah! damn, those are some high scores. Or you know something i don't. Other than some fairly powerful magical tomes, how do you get a permanent stat above the low 20s? Or are you talking after buff spells and the like? Anyway, i agree that if the difference between a low and high stat starts to approach or exceed the median value of the randomiser, it'll make a noticable difference. But i'm unaware of how to do that at any but the highest levels (or with magic items--which can be given just as easily to those with low Dex, to onec again narrow the gap).</p><p></p><p>On dice and averages: I don't know what it is, but i traditionally roll low. Doesn't matter the dice, doesn't matter the game (even games where low is good). And, yes, i've even tracked this at points, so it's not just my selective memory. It's one of the reasons i tend to dislike games where the random element has a significant impact. Combine that with the fact that i get more dis-enjoyment out of a poor roll than i get enjoyment out of a good roll, and i really don't have much fun in a game like D&D3E. I'd gladly give up any chance whatsoever of rolling better than 10 in return for never rolling less than 10, either--it bugs me that much. I want to succeed or fail in an RPG either because i had a cool or stupid idea, or because my character was capable or incapable--the random element should be a distant 3rd in deciding this. Rather than a prominent element as it is in D&d3E (and most D20 System games)</p><p></p><p></p><p></p><p>Got it. our playstyle is just too different (which probably has a lot to do with why we stopped playing D&d3E)--neither the players nor the GM were frequently that tactically coordinated, 'cause we just aren't interested in that sort of thing. Likewise, we never had stats/boosts like that, 'cause we spent our money on "cool" magic items, rather than powerful ones (like the book that maps out where you've been).</p></blockquote><p></p>
[QUOTE="woodelf, post: 1185780, member: 10201"] Yep. And your ability to counter my argument without getting snarky is why i didn't quote and attack your response. Atypical? Probably--this is a site devoted to all things D20, and i haven't yet found a D20 System game that i'd be willing to run, and very few i'll play except under protest. Most are just too rulesy for my tastes. It was the claim that, because i haven't spent inordinate amounts of time on one particular RPG, my perspective is narrow or limited in some way that got my hackles up. It seems to that such a claim, if it is valid at all, applies to those who mostly or exclusively play only one system. Greater play of the same game will not, IMHO, broaden your perspective--it will deepen it. You will get a greater and greater understanding, but of a no-broader topic. Fair enough--that's a strong argument, and one that i can't counter or disagree with. gah! damn, those are some high scores. Or you know something i don't. Other than some fairly powerful magical tomes, how do you get a permanent stat above the low 20s? Or are you talking after buff spells and the like? Anyway, i agree that if the difference between a low and high stat starts to approach or exceed the median value of the randomiser, it'll make a noticable difference. But i'm unaware of how to do that at any but the highest levels (or with magic items--which can be given just as easily to those with low Dex, to onec again narrow the gap). On dice and averages: I don't know what it is, but i traditionally roll low. Doesn't matter the dice, doesn't matter the game (even games where low is good). And, yes, i've even tracked this at points, so it's not just my selective memory. It's one of the reasons i tend to dislike games where the random element has a significant impact. Combine that with the fact that i get more dis-enjoyment out of a poor roll than i get enjoyment out of a good roll, and i really don't have much fun in a game like D&D3E. I'd gladly give up any chance whatsoever of rolling better than 10 in return for never rolling less than 10, either--it bugs me that much. I want to succeed or fail in an RPG either because i had a cool or stupid idea, or because my character was capable or incapable--the random element should be a distant 3rd in deciding this. Rather than a prominent element as it is in D&d3E (and most D20 System games) Got it. our playstyle is just too different (which probably has a lot to do with why we stopped playing D&d3E)--neither the players nor the GM were frequently that tactically coordinated, 'cause we just aren't interested in that sort of thing. Likewise, we never had stats/boosts like that, 'cause we spent our money on "cool" magic items, rather than powerful ones (like the book that maps out where you've been). [/QUOTE]
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