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Touch attacks: is it just me..?
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<blockquote data-quote="WizarDru" data-source="post: 1185832" data-attributes="member: 151"><p>That depends on the character. The aforementioned Dex 30 character is getting a +10 dodge bonus...more than any of the magic items invidually give her. The druid, on the other hand, only has a dex of 12, and a dodge bonus of +1. Since they stack, it makes quite a difference. You can never have too much AC, since it's the not first attack you're really going to be protected from, it's the second, third and fourth.</p><p> </p><p> </p><p> </p><p> </p><p>But as levels go higher, there are so many effects to stack, that each piece IS important. A cloak of chaos, a ring of resistance, slippery mind, Holy Aura, Haste and a ton of items and other effects may be in force at any given time. The game expects this. At high levels, most saves are polarized into 'you'll need a 20' or 'don't roll a 1'. This is due to just these effects I've mentioned, that most parties have available and active. An 18th level wizard rarely fails his WILL roll, and a against a comparable FORT save, he hopes for the best....unless he's buffed sixteen ways until Sunday, in which case the same applies (at the cost of other party resources).</p><p> </p><p> </p><p> </p><p> </p><p>So, your contention then is that if everyone gets a feat for free, it's balanced? That seems more than a little off-base, to me. A wizard isn't going to thank you for getting Spring Attack for free, while a rogue will jump for joy at the prospect. Weapon finesse for a barbarian wielding a greatsword will be of little use, while the bard will be glad of the free ability. The fighter won't much care for the Scribe Scroll feat, either. In fact, no matter what you do, the Fighter will be irritated, as feats are his stock in trade, and you're giving them away like candy. As far as I can tell, you're giving melee based characters some freebies, and possibly giving some classes bonuses for no particular reason. </p><p> </p><p>The system already offers some of the options you desire: Attack Defensively allows you to increase your AC, no feat required. Charge allows you to increase your bonus, again no feat required. Both have positive and negative options to them. I think you're having problems with an esoteric combat system not giving the same level of options to each character, while I see it more as a balancing act of letting characters make their own choices, but rewarding those who specialize more than those who don't....at least in certain situations.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 1185832, member: 151"] That depends on the character. The aforementioned Dex 30 character is getting a +10 dodge bonus...more than any of the magic items invidually give her. The druid, on the other hand, only has a dex of 12, and a dodge bonus of +1. Since they stack, it makes quite a difference. You can never have too much AC, since it's the not first attack you're really going to be protected from, it's the second, third and fourth. But as levels go higher, there are so many effects to stack, that each piece IS important. A cloak of chaos, a ring of resistance, slippery mind, Holy Aura, Haste and a ton of items and other effects may be in force at any given time. The game expects this. At high levels, most saves are polarized into 'you'll need a 20' or 'don't roll a 1'. This is due to just these effects I've mentioned, that most parties have available and active. An 18th level wizard rarely fails his WILL roll, and a against a comparable FORT save, he hopes for the best....unless he's buffed sixteen ways until Sunday, in which case the same applies (at the cost of other party resources). So, your contention then is that if everyone gets a feat for free, it's balanced? That seems more than a little off-base, to me. A wizard isn't going to thank you for getting Spring Attack for free, while a rogue will jump for joy at the prospect. Weapon finesse for a barbarian wielding a greatsword will be of little use, while the bard will be glad of the free ability. The fighter won't much care for the Scribe Scroll feat, either. In fact, no matter what you do, the Fighter will be irritated, as feats are his stock in trade, and you're giving them away like candy. As far as I can tell, you're giving melee based characters some freebies, and possibly giving some classes bonuses for no particular reason. The system already offers some of the options you desire: Attack Defensively allows you to increase your AC, no feat required. Charge allows you to increase your bonus, again no feat required. Both have positive and negative options to them. I think you're having problems with an esoteric combat system not giving the same level of options to each character, while I see it more as a balancing act of letting characters make their own choices, but rewarding those who specialize more than those who don't....at least in certain situations. [/QUOTE]
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