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Touch attacks: is it just me..?
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<blockquote data-quote="Kodam" data-source="post: 1195533" data-attributes="member: 13043"><p>Hi!</p><p></p><p>To get back one step:</p><p></p><p>I think that dex ist overall much more important than str. </p><p></p><p>First of all, str is a dumping stat for a few classes: extremly so for sorc and wiz. They hardly profit from str at all! But rogue, bards and rangers or fighters who specialize in ranged combat can do very well with low str. High str does help a lot if you're a melee fighting type. Adds to attacks and damage there. But thats all! Carrying capacity is of no importance any more when the party gains their first bag of holding. In our campains this s about level 4-6 at the latest. If you rely on str rather than on dex you'll have to wear heavy armor for AC. But if you do so you'll be almost unable to use the skills tied to str properly! Climb or jump? No need to even mention swim...</p><p>In sum: the only real point in str ist melee attack an damage.</p><p></p><p>Dex OTOH is important to virtually everyone. Of course for the archers and rogues but also for dual-wielders. Sorcs and wizs who want to keep the "ranged touch option" also will favor a higher dex. Then there's the ref save which is important to everyone. One point difference may very well mean that you don't have/have to take a lot of damage. Same with AC. There's even a dex-based skill which is important (maybe) for all: ride. And of course there's the Initiative. With a capital "I". Its almost always decisive in our games who wins the init even at lower levels. "first to act = last to stand" - thats true more often that its not. If you happen to be in charging range of a barb as a wiz and HE wins init, you're in dire problems. With a little luck on the barbs side you're done without a chance to act at all. If YOU win init instead this same barb is charmed or even dominated; both scenarios did actually happen in our games. Init is EXTREMLY important and everything that increases it is of great value.</p><p></p><p>Just for the records: I don't think that its a good Idea to give even more power to dex.</p><p></p><p>Kodam</p></blockquote><p></p>
[QUOTE="Kodam, post: 1195533, member: 13043"] Hi! To get back one step: I think that dex ist overall much more important than str. First of all, str is a dumping stat for a few classes: extremly so for sorc and wiz. They hardly profit from str at all! But rogue, bards and rangers or fighters who specialize in ranged combat can do very well with low str. High str does help a lot if you're a melee fighting type. Adds to attacks and damage there. But thats all! Carrying capacity is of no importance any more when the party gains their first bag of holding. In our campains this s about level 4-6 at the latest. If you rely on str rather than on dex you'll have to wear heavy armor for AC. But if you do so you'll be almost unable to use the skills tied to str properly! Climb or jump? No need to even mention swim... In sum: the only real point in str ist melee attack an damage. Dex OTOH is important to virtually everyone. Of course for the archers and rogues but also for dual-wielders. Sorcs and wizs who want to keep the "ranged touch option" also will favor a higher dex. Then there's the ref save which is important to everyone. One point difference may very well mean that you don't have/have to take a lot of damage. Same with AC. There's even a dex-based skill which is important (maybe) for all: ride. And of course there's the Initiative. With a capital "I". Its almost always decisive in our games who wins the init even at lower levels. "first to act = last to stand" - thats true more often that its not. If you happen to be in charging range of a barb as a wiz and HE wins init, you're in dire problems. With a little luck on the barbs side you're done without a chance to act at all. If YOU win init instead this same barb is charmed or even dominated; both scenarios did actually happen in our games. Init is EXTREMLY important and everything that increases it is of great value. Just for the records: I don't think that its a good Idea to give even more power to dex. Kodam [/QUOTE]
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