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Touch attacks: is it just me..?
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<blockquote data-quote="I'm A Banana" data-source="post: 1197448" data-attributes="member: 2067"><p>Basically, D&D needs a Fighter who doesn't wear armor. You can accomplish this below (which is a class I'm writing up for my website, in nature).</p><p></p><p>Take a Fighter. Give him no armor profs, limit his weapon profs. Maybe drop the HD to a d6. Give him sneak attacks like a rogue, and a flurry like a monk. Maybe give him Wis bonus to AC like a monk (or maybe switch it to Cha...but make sure you drop the HD if you do this). Limit the bonus feats to "Dex-Monkey" feats. Switch the good save from Fort to Ref. You could maybe even get away with bumping up the skill points a bit, but it's not essential. You probably want to fiddle with the list to give them 'agile' Dex feats, but not 'sneaky' Dex feats, stuff like Tumble and Slieght of Hand, but leaving out Hide and Move Silently. Maybe give them a bonus to speed like a monk if you want to excentuate their mobility, or just give them a flat +10 like a barbie.</p><p></p><p>There. You've got a character who benefits a LOT from going first in battle (striking a flat-footed creature and gaining sneak attack damage), can strike rapidly (flurry of blows), and is still mostly fighter (not that skilled, no supernatural shtick, good BAB). If you give him a mental-bonus-to-AC-ability, the character becomes a viable front-line fighter, even with a dip in HD, potentially.</p><p></p><p>This is a hole in basic D&D that a Monk/Rogue/Fighter probably comes closest to emulating well, but is too multiclassed to be effective. The "Slicer," (as we'll call this proto-class) is a good fit.</p><p></p><p>There. Now you don't have to mess with Dex, which, I agree, is one of the most munchy of the stats out there.</p><p></p><p>A STR gives you bonus to hit and damage. You can avoid this partially by taking a feat, and by using a lot of magical effects.</p><p></p><p>A DEX gives you bonus to AC, to hit, to a save, and to a lot of useful skills. The skills and the save can be partially solved with magic, but there's no feat that lets you use STR for your ranged to-hit, or CON for your AC (this latter I think would be a viable feat, myself).</p><p></p><p>The STR bonus to hit and the DEX bonus to AC cancel each other out, but that leaves STR with one thing: an easily-compensated-for damage bonus (a first level cleric, or 1,000 gp will more than outclass that). Dex still has the save bonus, the ranged to-hit, and the skill bonuses. Of these, only the skill and save bonuses can be compensated for, and even those not extremely easily.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 1197448, member: 2067"] Basically, D&D needs a Fighter who doesn't wear armor. You can accomplish this below (which is a class I'm writing up for my website, in nature). Take a Fighter. Give him no armor profs, limit his weapon profs. Maybe drop the HD to a d6. Give him sneak attacks like a rogue, and a flurry like a monk. Maybe give him Wis bonus to AC like a monk (or maybe switch it to Cha...but make sure you drop the HD if you do this). Limit the bonus feats to "Dex-Monkey" feats. Switch the good save from Fort to Ref. You could maybe even get away with bumping up the skill points a bit, but it's not essential. You probably want to fiddle with the list to give them 'agile' Dex feats, but not 'sneaky' Dex feats, stuff like Tumble and Slieght of Hand, but leaving out Hide and Move Silently. Maybe give them a bonus to speed like a monk if you want to excentuate their mobility, or just give them a flat +10 like a barbie. There. You've got a character who benefits a LOT from going first in battle (striking a flat-footed creature and gaining sneak attack damage), can strike rapidly (flurry of blows), and is still mostly fighter (not that skilled, no supernatural shtick, good BAB). If you give him a mental-bonus-to-AC-ability, the character becomes a viable front-line fighter, even with a dip in HD, potentially. This is a hole in basic D&D that a Monk/Rogue/Fighter probably comes closest to emulating well, but is too multiclassed to be effective. The "Slicer," (as we'll call this proto-class) is a good fit. There. Now you don't have to mess with Dex, which, I agree, is one of the most munchy of the stats out there. A STR gives you bonus to hit and damage. You can avoid this partially by taking a feat, and by using a lot of magical effects. A DEX gives you bonus to AC, to hit, to a save, and to a lot of useful skills. The skills and the save can be partially solved with magic, but there's no feat that lets you use STR for your ranged to-hit, or CON for your AC (this latter I think would be a viable feat, myself). The STR bonus to hit and the DEX bonus to AC cancel each other out, but that leaves STR with one thing: an easily-compensated-for damage bonus (a first level cleric, or 1,000 gp will more than outclass that). Dex still has the save bonus, the ranged to-hit, and the skill bonuses. Of these, only the skill and save bonuses can be compensated for, and even those not extremely easily. [/QUOTE]
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