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Touch attacks: is it just me..?
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<blockquote data-quote="ThoughtBubble" data-source="post: 1202673" data-attributes="member: 9723"><p>I think the situation with the one in a million hit waaaaaay back in the beginning is overstated. In the situation of the tenth level fighter vs the first level fighter, assuming the first level fighter does get a critical hit doesn't change anything. With a non-magical longsword, the best case is 16 points of damage. This is 1 point more than what the fighter can heal with one day of rest. It can also be healed with two days of non-strenuous activity. That could easily be descibed as something other than a dramatic blow to the heart. Maybe the tenth level guy wrenched himself out of the way of the strike at the last possible moment, and now his back will be bothering him, so he favors his left a little for the rest of the combat. If he spends the next day icing it, it'll be fine. It doesn't need to be a big, nasty cut.</p><p></p><p>Here's a suggestion that might help in the initiative thing: To increase the value of high initiative, make everyone make their decision before any round action starts. Include the villans in on this (in your head, so you can't take unfair advantage of knowing what the players are doing). Now, the people who move first not only get to resolve their actions first, often they'll be dictating the actions of the next round with what they do this round. By the time that anyone gets to react to the fact that the high initiave wizard threw a fireball, he's allready gotten to cast his second spell.</p><p></p><p>Frankly, I think that mobility based fighters shouldn't be as good in combat as heavily armored strength based combatants. Having a high dex and high mobility offers plenty of other advantages, especially in irregular battlefields like caves and ships. Wearing light armor is also handy when you need to chase someone, or escape from a collapsing structure. Or when characters are in social situations where walking around in a suit of armor wouldn't be acceptable, the mobility fighter retains more of his or her skill. </p><p></p><p>And a monk would make a fine mobility fighter, he or she just wouldn't get spring attack until level 6. </p><p></p><p>Finally, Hong, Elminster would win, but only because of some completely unbelievable setup that the writers throw in at the last second that leaves everyone in the theater angry about how Darth Maul got ripped off.</p></blockquote><p></p>
[QUOTE="ThoughtBubble, post: 1202673, member: 9723"] I think the situation with the one in a million hit waaaaaay back in the beginning is overstated. In the situation of the tenth level fighter vs the first level fighter, assuming the first level fighter does get a critical hit doesn't change anything. With a non-magical longsword, the best case is 16 points of damage. This is 1 point more than what the fighter can heal with one day of rest. It can also be healed with two days of non-strenuous activity. That could easily be descibed as something other than a dramatic blow to the heart. Maybe the tenth level guy wrenched himself out of the way of the strike at the last possible moment, and now his back will be bothering him, so he favors his left a little for the rest of the combat. If he spends the next day icing it, it'll be fine. It doesn't need to be a big, nasty cut. Here's a suggestion that might help in the initiative thing: To increase the value of high initiative, make everyone make their decision before any round action starts. Include the villans in on this (in your head, so you can't take unfair advantage of knowing what the players are doing). Now, the people who move first not only get to resolve their actions first, often they'll be dictating the actions of the next round with what they do this round. By the time that anyone gets to react to the fact that the high initiave wizard threw a fireball, he's allready gotten to cast his second spell. Frankly, I think that mobility based fighters shouldn't be as good in combat as heavily armored strength based combatants. Having a high dex and high mobility offers plenty of other advantages, especially in irregular battlefields like caves and ships. Wearing light armor is also handy when you need to chase someone, or escape from a collapsing structure. Or when characters are in social situations where walking around in a suit of armor wouldn't be acceptable, the mobility fighter retains more of his or her skill. And a monk would make a fine mobility fighter, he or she just wouldn't get spring attack until level 6. Finally, Hong, Elminster would win, but only because of some completely unbelievable setup that the writers throw in at the last second that leaves everyone in the theater angry about how Darth Maul got ripped off. [/QUOTE]
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