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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Touch of Healing [Reserve] feat from Complete Champion Excerpt
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<blockquote data-quote="Corsair" data-source="post: 3508269" data-attributes="member: 23477"><p>Also the "video game" argument ignores that fact that many video games DO have resource management in some form or another, especially computer/console RPGs.</p><p></p><p>Back on topic, regarding reserve feats in general: </p><p></p><p>I don't see a problem with allowing casters to have some tricks that they can do at will, while their "big tricks" can only be used a few times per day. I think Monte Cook even talked about tinkering with a variant magic system which would basically combine the concepts of warlocks for the lower level spells, but keep a vancian set up for the more powerful iconic spells. Since I'm not in the mood to revamp the entire magic system, I have no problem with just using the reserve feats.</p><p></p><p>In one game I'm in, we have an acid specialist wizard who keeps one energy substituted acid ball prepared (he is level 5) and then spends most combats against weaker foes using his "Acid Splort" (TM) Reserve Feat from just behind the front lines, and it seems to be working for him.</p><p></p><p>Now as for this feat in particular:</p><p></p><p>Assuming this feat works with no limitations, I'd actually expect it to see a lot more use by multiclassed clerics (or druids), paladins, and the like, even bards. This way they could parlay their lesser spell-casting into more healing. For example, I'm considering making a new 6th level shapeshift druid and this would be an excellent feat choice for her to make up for the delayed Cure _______ progression and lack of spontaneous healing. I could also see Favored Souls taking it so they won't need to bother with Cure Light Wounds.</p><p></p><p>As for general balance, I suppose it is a question of play style. If you prefer long, grueling, grinding dungeons, or long lasting mass combat against weaker foes, yes this will clearly come out ahead (as would other reserve feats, warlocks, sorcerers over wizards, fighters over Barbarians/paladins, etc). This won't be useful at all in the fight with the BBEG or any remotely dangerous foes though.</p><p></p><p></p><p>All in all, I like it.</p></blockquote><p></p>
[QUOTE="Corsair, post: 3508269, member: 23477"] Also the "video game" argument ignores that fact that many video games DO have resource management in some form or another, especially computer/console RPGs. Back on topic, regarding reserve feats in general: I don't see a problem with allowing casters to have some tricks that they can do at will, while their "big tricks" can only be used a few times per day. I think Monte Cook even talked about tinkering with a variant magic system which would basically combine the concepts of warlocks for the lower level spells, but keep a vancian set up for the more powerful iconic spells. Since I'm not in the mood to revamp the entire magic system, I have no problem with just using the reserve feats. In one game I'm in, we have an acid specialist wizard who keeps one energy substituted acid ball prepared (he is level 5) and then spends most combats against weaker foes using his "Acid Splort" (TM) Reserve Feat from just behind the front lines, and it seems to be working for him. Now as for this feat in particular: Assuming this feat works with no limitations, I'd actually expect it to see a lot more use by multiclassed clerics (or druids), paladins, and the like, even bards. This way they could parlay their lesser spell-casting into more healing. For example, I'm considering making a new 6th level shapeshift druid and this would be an excellent feat choice for her to make up for the delayed Cure _______ progression and lack of spontaneous healing. I could also see Favored Souls taking it so they won't need to bother with Cure Light Wounds. As for general balance, I suppose it is a question of play style. If you prefer long, grueling, grinding dungeons, or long lasting mass combat against weaker foes, yes this will clearly come out ahead (as would other reserve feats, warlocks, sorcerers over wizards, fighters over Barbarians/paladins, etc). This won't be useful at all in the fight with the BBEG or any remotely dangerous foes though. All in all, I like it. [/QUOTE]
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Touch of Healing [Reserve] feat from Complete Champion Excerpt
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