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*Pathfinder & Starfinder
Touch of Healing [Reserve] feat from Complete Champion Excerpt
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 3508401" data-attributes="member: 710"><p>Okay, my group is probably a bunch of powergamers (okay, not probably. We all are.)</p><p></p><p>We played through Shackled City, and I remember the big dungeons and dangerous encounters we faced there. We didn't have a Cleric at the beginning (we only got one because we got a new player, too). But we still ensured that we always rested once our spell and hit point resources where done. </p><p></p><p>Even the campaigns before, we made it a habit to buy several wands of cure light wounds and later Wands of Lesser Restoration and Cure Moderate Wounds, and now, high level clerics even buy Staffs of Healing once they can afford it. At early levels, the first magic item the group buys is usually a Wand of Cure Light Wounds, and only then we begin to distribute the treasure to buy other magical or mundane equipment.</p><p>We always ensure that we are at full hit points after each encounter (unless it is impossible due to time constraints), and rest time is not determined by the amount of hit points left in the characters, but the amount of useful spells we have. If we're out of cure wands, we will usually leave the area entirely and try to buy new ones. (Otherwise, 3 guard shifts and a Leomunds Secure Shelter, Mordekainens Magnificent Mansion or the classical tent will provide for our safe rest)</p><p></p><p>So, what would really change with this feat for us is that we don't have to waste time thinking about buying dozens of Wand of Cure Light wounds in our adventuring career. Counting wand charges isn't a particularly interesting part of resource management. (I'd prefer counting tokens to fuel my new "special move" or determining whether I cast my last Empowered Fireball on this tight formation of hobgoblins or leave the task to our meelee warriors and just interfer with some Magic Missiles, hoping the FIreball will really count at a later time...)</p><p></p><p>I know other play styles will be different (again, we're power gaming a lot), but for us, the feat would be nice.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 3508401, member: 710"] Okay, my group is probably a bunch of powergamers (okay, not probably. We all are.) We played through Shackled City, and I remember the big dungeons and dangerous encounters we faced there. We didn't have a Cleric at the beginning (we only got one because we got a new player, too). But we still ensured that we always rested once our spell and hit point resources where done. Even the campaigns before, we made it a habit to buy several wands of cure light wounds and later Wands of Lesser Restoration and Cure Moderate Wounds, and now, high level clerics even buy Staffs of Healing once they can afford it. At early levels, the first magic item the group buys is usually a Wand of Cure Light Wounds, and only then we begin to distribute the treasure to buy other magical or mundane equipment. We always ensure that we are at full hit points after each encounter (unless it is impossible due to time constraints), and rest time is not determined by the amount of hit points left in the characters, but the amount of useful spells we have. If we're out of cure wands, we will usually leave the area entirely and try to buy new ones. (Otherwise, 3 guard shifts and a Leomunds Secure Shelter, Mordekainens Magnificent Mansion or the classical tent will provide for our safe rest) So, what would really change with this feat for us is that we don't have to waste time thinking about buying dozens of Wand of Cure Light wounds in our adventuring career. Counting wand charges isn't a particularly interesting part of resource management. (I'd prefer counting tokens to fuel my new "special move" or determining whether I cast my last Empowered Fireball on this tight formation of hobgoblins or leave the task to our meelee warriors and just interfer with some Magic Missiles, hoping the FIreball will really count at a later time...) I know other play styles will be different (again, we're power gaming a lot), but for us, the feat would be nice. [/QUOTE]
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Touch of Healing [Reserve] feat from Complete Champion Excerpt
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