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Touch of Healing [Reserve] feat from Complete Champion Excerpt
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<blockquote data-quote="Twowolves" data-source="post: 3508448" data-attributes="member: 18093"><p>If resource management is so horrible, why have hit points at all? That's the logical next step in making the game "more fun", isn't it? </p><p></p><p>Mutants and Masterminds doesn't have hp, and it's a fun game. So is Savage Worlds (ok, technically, they have 3 hit points. but everyone has the same). These are fun games, but they aren't D&D. And D&D shouldn't try to become them, at least in my opinion. </p><p></p><p></p><p>"Video gamey" to me at least means "Pac-Man" or "Super Mario Brothers" or other twitchy games. One hit and Mario is dead. Better jump that barrel in time! Lord knows Starcraft and other RTS games have lots of resource management in them, but having clerics heal an infinate ammount of damage, wizards dish out an infinate ammount of damage, and fighters take an infinate number of hits just seems to me to be a lot more like Gauntlet and less like D&D. </p><p></p><p>If you don't agree, and the rest of the people here don't either, that's fine too. You guys enjoy your game, but I don't think I'll be playing it along with you. I'll be playing D&D, and I won't pretend otherwise. Or consider my hobby "accountant training", thanks.</p></blockquote><p></p>
[QUOTE="Twowolves, post: 3508448, member: 18093"] If resource management is so horrible, why have hit points at all? That's the logical next step in making the game "more fun", isn't it? Mutants and Masterminds doesn't have hp, and it's a fun game. So is Savage Worlds (ok, technically, they have 3 hit points. but everyone has the same). These are fun games, but they aren't D&D. And D&D shouldn't try to become them, at least in my opinion. "Video gamey" to me at least means "Pac-Man" or "Super Mario Brothers" or other twitchy games. One hit and Mario is dead. Better jump that barrel in time! Lord knows Starcraft and other RTS games have lots of resource management in them, but having clerics heal an infinate ammount of damage, wizards dish out an infinate ammount of damage, and fighters take an infinate number of hits just seems to me to be a lot more like Gauntlet and less like D&D. If you don't agree, and the rest of the people here don't either, that's fine too. You guys enjoy your game, but I don't think I'll be playing it along with you. I'll be playing D&D, and I won't pretend otherwise. Or consider my hobby "accountant training", thanks. [/QUOTE]
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Touch of Healing [Reserve] feat from Complete Champion Excerpt
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