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Touch of Healing [Reserve] feat from Complete Champion Excerpt
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<blockquote data-quote="AllisterH" data-source="post: 3508958" data-attributes="member: 51325"><p>Um, you still have resource management with the reserve feats in complete mage (I'm not going to mention the reserve healing until I see it in print) since they only work as long as you don't use a spell.</p><p></p><p>What the reserve feats do is increase the effectiveness of arcane casters at low levels but pretty much are non-even worthy mentioning at mid levels or higher.</p><p></p><p>Ex: a 5th level mage has the fiery burst reserve feat. Means he can throw around 3d6 fireballs (assuming he has fireball prepared/known) all day long and when compared to his single 5d6 fireball, that's pretty impressive. </p><p></p><p>Change it to a 10th level mage and unless he has a higher fire spell (which is not a certainity), he's still stuck at the 3d6 point whereas his regular fireball has now jumped up to 10d6. Even if he did have a 5th level fire spell, he's only doing 5d6. </p><p></p><p>For a 10th level party, even the mooks/grunts are going to laugh off a 5d6 fireburst since they're expected to be able to handle the 10th level mage using his 3rd level spells. In fact, this is equivalent to what a first level spell can do thanks to the cap.</p></blockquote><p></p>
[QUOTE="AllisterH, post: 3508958, member: 51325"] Um, you still have resource management with the reserve feats in complete mage (I'm not going to mention the reserve healing until I see it in print) since they only work as long as you don't use a spell. What the reserve feats do is increase the effectiveness of arcane casters at low levels but pretty much are non-even worthy mentioning at mid levels or higher. Ex: a 5th level mage has the fiery burst reserve feat. Means he can throw around 3d6 fireballs (assuming he has fireball prepared/known) all day long and when compared to his single 5d6 fireball, that's pretty impressive. Change it to a 10th level mage and unless he has a higher fire spell (which is not a certainity), he's still stuck at the 3d6 point whereas his regular fireball has now jumped up to 10d6. Even if he did have a 5th level fire spell, he's only doing 5d6. For a 10th level party, even the mooks/grunts are going to laugh off a 5d6 fireburst since they're expected to be able to handle the 10th level mage using his 3rd level spells. In fact, this is equivalent to what a first level spell can do thanks to the cap. [/QUOTE]
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Touch of Healing [Reserve] feat from Complete Champion Excerpt
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