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Touch of Healing [Reserve] feat from Complete Champion Excerpt
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<blockquote data-quote="shilsen" data-source="post: 3510135" data-attributes="member: 198"><p>You do realize that there may be different levels and forms of resource management, right? It's not a case of all or nothing. </p><p></p><p>Even assuming this feat works with no restrictions (which we can't know for sure till someone gets the book and posts about it), it doesn't remove all the other forms of resource management. It doesn't change the fact that the cleric will have a limited number of spell slots, and will have to use them for in-combat healing just as much as he did before the creation of the feat, since it's almost useless in a fight. There's an element of resource management in taking the feat itself, since that means one less feat that one can spend on something else.</p><p></p><p>People play the game differently and appreciate different parts of it. I, for example, am not a big fan of resource management and generally try to minimize it in my game. Doing so doesn't affect my ability to challenge the PCs or create interesting and varied encounters (which may, sometimes, have some emphasis on resource management for a change) or run a successful long-term campaign. But if resource management is important to your game and helps it, I'm not the least bit surprised, say more power to you and heartily recommend that you don't use the feat. Is it that difficult for you to understand that some people might not play the way you do?</p></blockquote><p></p>
[QUOTE="shilsen, post: 3510135, member: 198"] You do realize that there may be different levels and forms of resource management, right? It's not a case of all or nothing. Even assuming this feat works with no restrictions (which we can't know for sure till someone gets the book and posts about it), it doesn't remove all the other forms of resource management. It doesn't change the fact that the cleric will have a limited number of spell slots, and will have to use them for in-combat healing just as much as he did before the creation of the feat, since it's almost useless in a fight. There's an element of resource management in taking the feat itself, since that means one less feat that one can spend on something else. People play the game differently and appreciate different parts of it. I, for example, am not a big fan of resource management and generally try to minimize it in my game. Doing so doesn't affect my ability to challenge the PCs or create interesting and varied encounters (which may, sometimes, have some emphasis on resource management for a change) or run a successful long-term campaign. But if resource management is important to your game and helps it, I'm not the least bit surprised, say more power to you and heartily recommend that you don't use the feat. Is it that difficult for you to understand that some people might not play the way you do? [/QUOTE]
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Touch of Healing [Reserve] feat from Complete Champion Excerpt
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