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*Pathfinder & Starfinder
Touch of Healing [Reserve] feat from Complete Champion Excerpt
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<blockquote data-quote="Syltorian" data-source="post: 3511009" data-attributes="member: 17406"><p>I admit I had overlooked that side. Still, I find that it imbalances the campaign world, because healing comes much more easy. Too easy. A spellcaster could still require money for the use of this feat, but it becomes difficult to put a price to it. And I certainly believe that adepts and clerics of most good gods will be altruistic enough to offer that healing free, or for a few coppers. Or simply attendence to their church. </p><p></p><p>As there is no greater effort involved, no expense of spell slots, it is considerably cheaper than a spell for the caster, which means that you can under-cut your rival's prices without suffering yourself. The lower limit, 'at cost', is offering it more or less gratis (a copper, perhaps, for the time and displacement, and even that is overpaid). </p><p></p><p>Of course, from a real-world point of view, that would be ideal. Free or cheap healing for everyone. An NHS that actually works! Nobody on the battlefield dying from wounds! But for flavour reasons, I don't like that in my pseudo-medieval or pseudo-early renaissance world, which I don't want to be as perfect as I might want my own world to be. Except perhaps as an exception to show, by contrast, how great the rulers of this particular place are. Naturally, opinions on flavour diverge, and I assume we also have different opinions on whether and how much money would be asked for using such a feat. </p><p></p><p>The question why good, and supposedly altruistic clerics and adepts would not heal people has come up a few times at the Eberron WotC boards. The answers provided, unless I am mistaken, were that clerics a) do not sell their spells (or should not; they are divine blessings, not crass commercial goods) and b) keep them back just in case there is a real need (someone at -8 hp and failing to stabilise). </p><p></p><p>This I believe would apply to most good-aligned clerics, regardless of setting. But both reasons are invalidated by this feat, if it is what the preview makes it out to be. They would not have to sell it (it doesn't cost them anything), and they do not risk standing there with no magic left when they really, really need it to save someone's life. </p><p></p><p>This also removes the need to actually focus on healing (which, in Eberron, removes the need for Jorasco, who would be easily put out of business by people offering healing free of for a few coppers). Provided you are a cleric and can cast healing spells spontaneously, you never need to prepare a healing spell at all, unless you are out adventuring and need to cure more than 6 hp at a go... which is all the vast majority of the world's inhabitants will need (beyond that, they need resurection).</p></blockquote><p></p>
[QUOTE="Syltorian, post: 3511009, member: 17406"] I admit I had overlooked that side. Still, I find that it imbalances the campaign world, because healing comes much more easy. Too easy. A spellcaster could still require money for the use of this feat, but it becomes difficult to put a price to it. And I certainly believe that adepts and clerics of most good gods will be altruistic enough to offer that healing free, or for a few coppers. Or simply attendence to their church. As there is no greater effort involved, no expense of spell slots, it is considerably cheaper than a spell for the caster, which means that you can under-cut your rival's prices without suffering yourself. The lower limit, 'at cost', is offering it more or less gratis (a copper, perhaps, for the time and displacement, and even that is overpaid). Of course, from a real-world point of view, that would be ideal. Free or cheap healing for everyone. An NHS that actually works! Nobody on the battlefield dying from wounds! But for flavour reasons, I don't like that in my pseudo-medieval or pseudo-early renaissance world, which I don't want to be as perfect as I might want my own world to be. Except perhaps as an exception to show, by contrast, how great the rulers of this particular place are. Naturally, opinions on flavour diverge, and I assume we also have different opinions on whether and how much money would be asked for using such a feat. The question why good, and supposedly altruistic clerics and adepts would not heal people has come up a few times at the Eberron WotC boards. The answers provided, unless I am mistaken, were that clerics a) do not sell their spells (or should not; they are divine blessings, not crass commercial goods) and b) keep them back just in case there is a real need (someone at -8 hp and failing to stabilise). This I believe would apply to most good-aligned clerics, regardless of setting. But both reasons are invalidated by this feat, if it is what the preview makes it out to be. They would not have to sell it (it doesn't cost them anything), and they do not risk standing there with no magic left when they really, really need it to save someone's life. This also removes the need to actually focus on healing (which, in Eberron, removes the need for Jorasco, who would be easily put out of business by people offering healing free of for a few coppers). Provided you are a cleric and can cast healing spells spontaneously, you never need to prepare a healing spell at all, unless you are out adventuring and need to cure more than 6 hp at a go... which is all the vast majority of the world's inhabitants will need (beyond that, they need resurection). [/QUOTE]
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Touch of Healing [Reserve] feat from Complete Champion Excerpt
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