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Touch of Terror: Help me with a new spell!
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<blockquote data-quote="Pielorinho" data-source="post: 1735120" data-attributes="member: 259"><p>What about "Smidgen of Unease" then? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p> </p><p>Probably so. I was thinking about that: ideally, I'd like it to affect vermin, since bugs can get freaked out, too, and even shambling mounds oughtta be afraid of something. But it probably makes most sense for it to be mind-affecting. I'll change that in the draft.</p><p> </p><p> </p><p>Given the character, I think it's providing the victim with visions of the time she spent in the nightmares of demons. All kinds of pain.</p><p> </p><p> </p><p>The rules from the SRD for touch spells are as follows:</p><p> </p><p> </p><p>So either the caster or the familiar could be the toucher, but there's no way to have two of the spells active simultaneously.</p><p> </p><p> </p><p>I think the way I described should work without being overly powerful. The only way to really extend the duration is for the caster to spend rounds neither casting spells nor touching anything; that's very rarely going to be an optimal tactic.</p><p> </p><p> </p><p>Compare to <em>Ghoul Touch</em>, a second-level fortitude-negating spell that paralyzes a humanoid for 3-8 rounds. This spell affects a wider array of creatures, but has a much less good effect: you'd have to get the tough to fail four saves and become cowering before they'd be as bad off as a rogue or wizard who failed one save vs. Ghoul Touch. Also, a frightened creature, per my reading of the rules, may choose to withdraw from combat--I figure withdrawing is less complicated than using spells to get away, and being frightened allows you to use spells. It's only once the victim becomes panicked that they lose the option of a safe withdrawal and must incur AoOs.</p><p> </p><p>But yeah, that's where the spell would hit its stride, is when it forces a combatant out of a fight for 1 round/level.</p><p> </p><p> </p><p>I think this spell is unique in stacking fear effects; however, look at <em>Ray of Exhaustion </em>for a similar spell that stacks gettin' tired effects (sort of). I do think that changing the attack to a standard action would have a major bad effect: the caster would then be prevented from making AoOs with it, which would probably mean choosing either to forfeit all AoOs or to forfeit the spell (since touching anything else while holding a charged spell discharges the spell harmlessly). I think the fact that the spell doesn't induce AoOs until the target is hit thrice and fails three saves will probably keep that in check.</p><p> </p><p>Thanks for the feedback!</p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 1735120, member: 259"] What about "Smidgen of Unease" then? ;) Probably so. I was thinking about that: ideally, I'd like it to affect vermin, since bugs can get freaked out, too, and even shambling mounds oughtta be afraid of something. But it probably makes most sense for it to be mind-affecting. I'll change that in the draft. Given the character, I think it's providing the victim with visions of the time she spent in the nightmares of demons. All kinds of pain. The rules from the SRD for touch spells are as follows: So either the caster or the familiar could be the toucher, but there's no way to have two of the spells active simultaneously. I think the way I described should work without being overly powerful. The only way to really extend the duration is for the caster to spend rounds neither casting spells nor touching anything; that's very rarely going to be an optimal tactic. Compare to [i]Ghoul Touch[/i], a second-level fortitude-negating spell that paralyzes a humanoid for 3-8 rounds. This spell affects a wider array of creatures, but has a much less good effect: you'd have to get the tough to fail four saves and become cowering before they'd be as bad off as a rogue or wizard who failed one save vs. Ghoul Touch. Also, a frightened creature, per my reading of the rules, may choose to withdraw from combat--I figure withdrawing is less complicated than using spells to get away, and being frightened allows you to use spells. It's only once the victim becomes panicked that they lose the option of a safe withdrawal and must incur AoOs. But yeah, that's where the spell would hit its stride, is when it forces a combatant out of a fight for 1 round/level. I think this spell is unique in stacking fear effects; however, look at [i]Ray of Exhaustion [/i]for a similar spell that stacks gettin' tired effects (sort of). I do think that changing the attack to a standard action would have a major bad effect: the caster would then be prevented from making AoOs with it, which would probably mean choosing either to forfeit all AoOs or to forfeit the spell (since touching anything else while holding a charged spell discharges the spell harmlessly). I think the fact that the spell doesn't induce AoOs until the target is hit thrice and fails three saves will probably keep that in check. Thanks for the feedback! Daniel [/QUOTE]
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