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Touch The Puppet Head In John Tynes' Puppetland Game
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<blockquote data-quote="TrippyHippy" data-source="post: 7705177" data-attributes="member: 27252"><p>[DND][/DND]</p><p></p><p>Well, I disagree with that too then! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p>The first indie/storygame was Ars Magica. It was the first game to prioritise 'story' in gameplay - with things like Troupe play (alternating the 'Storyguide' and having multiple characters in a community-based narrative), Whimsey Cards, deconstructed power levels (via three different types of character) and put emphasis on having campaigns run with clear beginning, middle and ends with individual characters being less important than the whole narrative. </p><p></p><p>And, when it was written, it was solely an independent enterprise to get it written, printed and distributed by it's creators (Mark Rein-Hagen and Jonathan Tweet). It came out in 1987, and one can quickly then point to Prince Valiant (1989) by Greg Stafford as having all the tropes of an indie game too. </p><p></p><p>The drive towards indie games mainly came through the technological advantages of the rising internet and word processing in the 90s, but the drive of having 'alternative' games to the mainstream was already cooking by the time things like Puppetland came along.</p><p></p><p>* And, while I'm thinking about it, Amber Diceless is usually credited with being the first diceless RPG, which is sort of true, but it took so long to get into print that Vampire: The Masquerade (which came out some months earlier) had actually included a diceless option into it's core mechanics.</p></blockquote><p></p>
[QUOTE="TrippyHippy, post: 7705177, member: 27252"] [DND][/DND] Well, I disagree with that too then! :) The first indie/storygame was Ars Magica. It was the first game to prioritise 'story' in gameplay - with things like Troupe play (alternating the 'Storyguide' and having multiple characters in a community-based narrative), Whimsey Cards, deconstructed power levels (via three different types of character) and put emphasis on having campaigns run with clear beginning, middle and ends with individual characters being less important than the whole narrative. And, when it was written, it was solely an independent enterprise to get it written, printed and distributed by it's creators (Mark Rein-Hagen and Jonathan Tweet). It came out in 1987, and one can quickly then point to Prince Valiant (1989) by Greg Stafford as having all the tropes of an indie game too. The drive towards indie games mainly came through the technological advantages of the rising internet and word processing in the 90s, but the drive of having 'alternative' games to the mainstream was already cooking by the time things like Puppetland came along. * And, while I'm thinking about it, Amber Diceless is usually credited with being the first diceless RPG, which is sort of true, but it took so long to get into print that Vampire: The Masquerade (which came out some months earlier) had actually included a diceless option into it's core mechanics. [/QUOTE]
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