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Touchstones. Your Opinions, Ideas, Sources.
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<blockquote data-quote="Shemeska" data-source="post: 2970386" data-attributes="member: 11697"><p><u>Short Answer:</u> They are the fireflowers and mario powerup mushrooms of DnD.</p><p></p><p><u>Longer Answer:</u> I might have hated them less if WotC hadn't blown the last 40 pages of the Planar Handbook, a full fifth of the entire book, with the damn things. Plus, the implimentation was hideous. To use one touchstone as an example... yes, you go into a specific spot in Sigil, look at a mysterious object, and then kill whatever 1d4 random monsters show up on the provided encounter table. Killing them "establishes" you in the area and you can claim the granted power. No. No it doesn't. It just gets you arrested and thrown in the city Prison for murdering 1d4 people.</p><p></p><p>Some of the touchstones are nifty site ideas, but they're then presented as not places of mystery or wonder, but conveniant powerup sites to give nifties to munchy players who otherwise seem to need some payoff from their DM to be motivated to go planeswalking in the first place. Yeah, the planes aren't worth going to unless there's a bribe. Lovely. *peery look*</p><p></p><p>Plus, if they're just sitting there giving away power, the hell that they'll only have 1dX random monsters there, they'll have an Abyssal Lord or some other planar mover and shaker's fortress perched on top of it and zealously defended by whoever wants to profit from it monitarily, or to study it, or to fuel some ideological crusade be it the Blood War or some other goal. Such things don't exist in the randomly rolled vacuum of generic flavor that they're presented in.</p></blockquote><p></p>
[QUOTE="Shemeska, post: 2970386, member: 11697"] [u]Short Answer:[/u] They are the fireflowers and mario powerup mushrooms of DnD. [u]Longer Answer:[/u] I might have hated them less if WotC hadn't blown the last 40 pages of the Planar Handbook, a full fifth of the entire book, with the damn things. Plus, the implimentation was hideous. To use one touchstone as an example... yes, you go into a specific spot in Sigil, look at a mysterious object, and then kill whatever 1d4 random monsters show up on the provided encounter table. Killing them "establishes" you in the area and you can claim the granted power. No. No it doesn't. It just gets you arrested and thrown in the city Prison for murdering 1d4 people. Some of the touchstones are nifty site ideas, but they're then presented as not places of mystery or wonder, but conveniant powerup sites to give nifties to munchy players who otherwise seem to need some payoff from their DM to be motivated to go planeswalking in the first place. Yeah, the planes aren't worth going to unless there's a bribe. Lovely. *peery look* Plus, if they're just sitting there giving away power, the hell that they'll only have 1dX random monsters there, they'll have an Abyssal Lord or some other planar mover and shaker's fortress perched on top of it and zealously defended by whoever wants to profit from it monitarily, or to study it, or to fuel some ideological crusade be it the Blood War or some other goal. Such things don't exist in the randomly rolled vacuum of generic flavor that they're presented in. [/QUOTE]
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