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[TOUCHY SUBJECT] Why all the hate for min-maxing?
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<blockquote data-quote="DrZombie" data-source="post: 1435371" data-attributes="member: 15640"><p>Min-maxing. My friends say that I'm a min-maxer, wich might be true. The thing is, I start with a character concept, work that out a little, then dive into my books and look for feats fitting with/augmenting that character. If I want to play a roguish figure that can talk his way out of anything, you can bet I'll look at every feat and prestige class that can augment my character. Why on earth shouldn't I take a certain feat if it fits the character? If I can find a combo that makes him twice as good, why shouldn't I take it?</p><p> </p><p>The thing most people forget is that when you take a feat there's a dozen that you don't take. If your character excells in one thing he'll suck at three others.</p><p> </p><p>The difference with some other people is that I will never overspecialise in one area, leaving the rest undeveloped. In my group that would give me the life-expectancy of a turkey at thanksgiving.</p><p> </p><p>I've seen the half orc lvl 16 fighter/barbarian/chainsawwieldingmaniacprestigeclass(tm) with a strength of 35 and an intelligence of 4 with the as skill descriptions : intimidate 15 ranks, jump 5. That's not a min-maxed character, that's an absolutely silly character that couldn't ever have reached lvl 15 if it started at lvl 1. Even at lvl 15 straight-out-of the box it wouldn't survive the first night of gaming at my table. He'd probably get into so much trouble in the city on his first night out that he'd be found floating face-down in the harbor. No use in having a +36 whirling attack of death if you're too stupid to realise people have been feeding you poison all night, and now the green elephants are pariding inside yous skull.......</p><p>[/ foaming at mouth mode]</p><p> </p><p> </p><p>Now, if you want truly artfull min-maxing, go for 7th sea, now that'll make you drewl....</p></blockquote><p></p>
[QUOTE="DrZombie, post: 1435371, member: 15640"] Min-maxing. My friends say that I'm a min-maxer, wich might be true. The thing is, I start with a character concept, work that out a little, then dive into my books and look for feats fitting with/augmenting that character. If I want to play a roguish figure that can talk his way out of anything, you can bet I'll look at every feat and prestige class that can augment my character. Why on earth shouldn't I take a certain feat if it fits the character? If I can find a combo that makes him twice as good, why shouldn't I take it? The thing most people forget is that when you take a feat there's a dozen that you don't take. If your character excells in one thing he'll suck at three others. The difference with some other people is that I will never overspecialise in one area, leaving the rest undeveloped. In my group that would give me the life-expectancy of a turkey at thanksgiving. I've seen the half orc lvl 16 fighter/barbarian/chainsawwieldingmaniacprestigeclass(tm) with a strength of 35 and an intelligence of 4 with the as skill descriptions : intimidate 15 ranks, jump 5. That's not a min-maxed character, that's an absolutely silly character that couldn't ever have reached lvl 15 if it started at lvl 1. Even at lvl 15 straight-out-of the box it wouldn't survive the first night of gaming at my table. He'd probably get into so much trouble in the city on his first night out that he'd be found floating face-down in the harbor. No use in having a +36 whirling attack of death if you're too stupid to realise people have been feeding you poison all night, and now the green elephants are pariding inside yous skull....... [/ foaming at mouth mode] Now, if you want truly artfull min-maxing, go for 7th sea, now that'll make you drewl.... [/QUOTE]
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[TOUCHY SUBJECT] Why all the hate for min-maxing?
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