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[TOUCHY SUBJECT] Why all the hate for min-maxing?
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<blockquote data-quote="Umbran" data-source="post: 1435395" data-attributes="member: 177"><p>In addition, the min-max player generally has to deal more directly with the rules during play to take advantage of his or her chosen specialty. In general, in a game with a serious min-maxer, I find there to be much more rules-discussion and maniuplation, counting squares on battlemats, and so on. Generally combat runs more slowly, and gets tactically chewed over to the point where it loses much of it's excitment and visceral impact. </p><p></p><p>There is, of course, nothing at all wrong with this, so long as everyone at the table likes that sort of thing. But if you're playing with folks who want to make combat decisions based upon a character's emotional state, for example, there's going to be a major style-disconnect.</p><p></p><p>More problematic, in my experience, is that strongly min-max players tend to get bored when the game turns away from their chosen specialty. Usually that specialty is combat, meaning that these folks tend to prefer hacking and slashing to story and plot development. Again, not a problem, unless other folks in the group lean in different directions.</p><p></p><p>NB: All the generalizations and observations from one lone gamer's experience. I recognize that lots of individuals don't fit the above molds. The original poster asked about min-maxing in general, not about an individual case, and I'm talking about the worst cases here.</p></blockquote><p></p>
[QUOTE="Umbran, post: 1435395, member: 177"] In addition, the min-max player generally has to deal more directly with the rules during play to take advantage of his or her chosen specialty. In general, in a game with a serious min-maxer, I find there to be much more rules-discussion and maniuplation, counting squares on battlemats, and so on. Generally combat runs more slowly, and gets tactically chewed over to the point where it loses much of it's excitment and visceral impact. There is, of course, nothing at all wrong with this, so long as everyone at the table likes that sort of thing. But if you're playing with folks who want to make combat decisions based upon a character's emotional state, for example, there's going to be a major style-disconnect. More problematic, in my experience, is that strongly min-max players tend to get bored when the game turns away from their chosen specialty. Usually that specialty is combat, meaning that these folks tend to prefer hacking and slashing to story and plot development. Again, not a problem, unless other folks in the group lean in different directions. NB: All the generalizations and observations from one lone gamer's experience. I recognize that lots of individuals don't fit the above molds. The original poster asked about min-maxing in general, not about an individual case, and I'm talking about the worst cases here. [/QUOTE]
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[TOUCHY SUBJECT] Why all the hate for min-maxing?
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