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[TOUCHY SUBJECT] Why all the hate for min-maxing?
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<blockquote data-quote="nopantsyet" data-source="post: 1435538" data-attributes="member: 3109"><p>I'm fine with min/maxing, provided it's all done outside the game itself. I honestly don't mind when my players try to optimize their characters. (I'll never tell <em>them</em> that though. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" />) As long as there's no real abuse. </p><p></p><p>Now, I once had a player who was playing a rogue/wizard and wanted to single levels of fighter and ranger for the front-loaded boosts, but skip the XP penalties, then take the Assassin PrC without being bound to the prerequisites. That's over the line for me. But I try to be as insidious as I can and expect the players to be resourceful and ingenious to an equal degree in order to succeed. So if they learn the rules well enough to really use them to their advantage, more power to them.</p><p></p><p>Also, as unpopular as this may be, I do not cater encounters to their strengths and weaknesses. I create the BBEG's based on who they are and what they are doing. I keep character sheets of the PCs, but I transfer a few skills & combat stats to a 3x5 card and ignore the sheets, so I don't even know what the PCs have up their sleeves half the time. Makes it exciting for me as well.</p></blockquote><p></p>
[QUOTE="nopantsyet, post: 1435538, member: 3109"] I'm fine with min/maxing, provided it's all done outside the game itself. I honestly don't mind when my players try to optimize their characters. (I'll never tell [i]them[/i] that though. :-)) As long as there's no real abuse. Now, I once had a player who was playing a rogue/wizard and wanted to single levels of fighter and ranger for the front-loaded boosts, but skip the XP penalties, then take the Assassin PrC without being bound to the prerequisites. That's over the line for me. But I try to be as insidious as I can and expect the players to be resourceful and ingenious to an equal degree in order to succeed. So if they learn the rules well enough to really use them to their advantage, more power to them. Also, as unpopular as this may be, I do not cater encounters to their strengths and weaknesses. I create the BBEG's based on who they are and what they are doing. I keep character sheets of the PCs, but I transfer a few skills & combat stats to a 3x5 card and ignore the sheets, so I don't even know what the PCs have up their sleeves half the time. Makes it exciting for me as well. [/QUOTE]
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[TOUCHY SUBJECT] Why all the hate for min-maxing?
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