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[TOUCHY SUBJECT] Why all the hate for min-maxing?
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<blockquote data-quote="Tessarael" data-source="post: 1436470" data-attributes="member: 12909"><p>On a side note, non-combat spotlight time can be an issue. For example, if in your main roleplaying session the Rogue is away from the party a fair bit of the session time, checking for traps, scouting, and so forth. That can result in the spotlight being on the Rogue for most of the session. I've been in sessions like that, and it is boring as hell.</p><p></p><p>I think this comes down to how the DM handles party splitting and scouting. For example, if scouting is often dangerous, the party split will not be as far, nor for as prolonged periods. Also, the DM can gloss over things and just summarize the scouting with only several rolls from the Rogue. Another alternative is to DM such things outside the main session.</p><p></p><p>In the campaign where I play a Rogue, there are times when spotlight has been on me. However, usually other characters get involved relatively quickly. It also helps that other characters have some Rogue abilities so that they can be in the vicinity even if I am the main sneak. e.g. One session where my character signaled frantically with a mirror after realising the party Wizard with charmed Yuan-Ti had walked up to their base and was talking to undead - the other sneaks moved in faster, and combat ensued. And the Wizard was better for this sort of thing, courtesy of charm. (There's some things that Diplomacy and Bluff just can't do. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Again though, I think these issues tend to be less of a min/max issue, and more of a DM's focus issue and how the party handles temporary splits.</p><p></p><p>Just my thoughts ...</p></blockquote><p></p>
[QUOTE="Tessarael, post: 1436470, member: 12909"] On a side note, non-combat spotlight time can be an issue. For example, if in your main roleplaying session the Rogue is away from the party a fair bit of the session time, checking for traps, scouting, and so forth. That can result in the spotlight being on the Rogue for most of the session. I've been in sessions like that, and it is boring as hell. I think this comes down to how the DM handles party splitting and scouting. For example, if scouting is often dangerous, the party split will not be as far, nor for as prolonged periods. Also, the DM can gloss over things and just summarize the scouting with only several rolls from the Rogue. Another alternative is to DM such things outside the main session. In the campaign where I play a Rogue, there are times when spotlight has been on me. However, usually other characters get involved relatively quickly. It also helps that other characters have some Rogue abilities so that they can be in the vicinity even if I am the main sneak. e.g. One session where my character signaled frantically with a mirror after realising the party Wizard with charmed Yuan-Ti had walked up to their base and was talking to undead - the other sneaks moved in faster, and combat ensued. And the Wizard was better for this sort of thing, courtesy of charm. (There's some things that Diplomacy and Bluff just can't do. :) Again though, I think these issues tend to be less of a min/max issue, and more of a DM's focus issue and how the party handles temporary splits. Just my thoughts ... [/QUOTE]
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[TOUCHY SUBJECT] Why all the hate for min-maxing?
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