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[TOUCHY SUBJECT] Why all the hate for min-maxing?
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<blockquote data-quote="Altalazar" data-source="post: 1436479" data-attributes="member: 939"><p>Why does that diplomat need to be nerfed? Why does it have to be "hard"? If a player takes all that effort into being a good diplomat, why not let them reap the benefits of it? It certainly won't help in every situation - even in some diplomatic situations it won't necessarily be all that the players need to do. Why does every situation that the DM sets up that requires die rolls have to be one where the players can fail? </p><p></p><p>And something I still don't understand is how you can consider an identical set of stats NOT to break your game (as you indicated in your earlier example) merely because they were rolled randomly rather than deliberately? Either a +17 diplomacy is a problem or it isn't. I fail to see how the fact that it happened "by accident" changes that - won't you still need those 31 DCs in either case?</p><p></p><p>I still think random rolls are asking for trouble when it comes to party balance - your method probably has the effect of throwing out anomolous results, on the low side, but you can still end up with pretty unbalanced parties and then you're back to square one in terms of challenges. But I'll leave that to the point buy versus random rolls thread. It is all about fun, after all.</p></blockquote><p></p>
[QUOTE="Altalazar, post: 1436479, member: 939"] Why does that diplomat need to be nerfed? Why does it have to be "hard"? If a player takes all that effort into being a good diplomat, why not let them reap the benefits of it? It certainly won't help in every situation - even in some diplomatic situations it won't necessarily be all that the players need to do. Why does every situation that the DM sets up that requires die rolls have to be one where the players can fail? And something I still don't understand is how you can consider an identical set of stats NOT to break your game (as you indicated in your earlier example) merely because they were rolled randomly rather than deliberately? Either a +17 diplomacy is a problem or it isn't. I fail to see how the fact that it happened "by accident" changes that - won't you still need those 31 DCs in either case? I still think random rolls are asking for trouble when it comes to party balance - your method probably has the effect of throwing out anomolous results, on the low side, but you can still end up with pretty unbalanced parties and then you're back to square one in terms of challenges. But I'll leave that to the point buy versus random rolls thread. It is all about fun, after all. [/QUOTE]
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[TOUCHY SUBJECT] Why all the hate for min-maxing?
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