Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
[TOUCHY SUBJECT] Why all the hate for min-maxing?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hypersmurf" data-source="post: 1436778" data-attributes="member: 1656"><p>It doesn't make a difference to the <em>result</em>. But it's not the <em>player's</em> fault.</p><p></p><p>The player who pushes the rules to the very limit and carefully picks a combination of feats and PrC abilities that synergise to create a character who can wipe up the rest of the party by himself, even though everyone uses the same point buy, is to an extent, to blame if everyone else gets bored and feels overshadowed.</p><p></p><p>But if a player who doesn't particularly min/max still ends up overshadowing everyone because he randomly rolled a 51 point character to everyone else's 25 point characters, <em>that's not his fault</em>.</p><p></p><p>The game still ends up being boring for everyone else, because Superman handles every encounter with one hand behind his back while the other characters hold up score cards... but it's not because the player deliberately set out to design a character that outshines everyone.</p><p></p><p>It's similar to the problems that can result if one character goes up several levels and gains a few wishes via a Deck of Many things (the Sun, the Moon, the Jester, and the Comet, say), while the wizard loses several points of Int (the idiot), the cleric loses a level (the Fool), and the Paladin changes alignment and loses all his class abilities (the Balance). It's not the fault of the first player that his character now is significantly more powerful than everyone else. It's simply something that can result when excessive randomness has a permanent impact on the game (Deck of Many Things or random ability generation).</p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 1436778, member: 1656"] It doesn't make a difference to the [i]result[/i]. But it's not the [i]player's[/i] fault. The player who pushes the rules to the very limit and carefully picks a combination of feats and PrC abilities that synergise to create a character who can wipe up the rest of the party by himself, even though everyone uses the same point buy, is to an extent, to blame if everyone else gets bored and feels overshadowed. But if a player who doesn't particularly min/max still ends up overshadowing everyone because he randomly rolled a 51 point character to everyone else's 25 point characters, [i]that's not his fault[/i]. The game still ends up being boring for everyone else, because Superman handles every encounter with one hand behind his back while the other characters hold up score cards... but it's not because the player deliberately set out to design a character that outshines everyone. It's similar to the problems that can result if one character goes up several levels and gains a few wishes via a Deck of Many things (the Sun, the Moon, the Jester, and the Comet, say), while the wizard loses several points of Int (the idiot), the cleric loses a level (the Fool), and the Paladin changes alignment and loses all his class abilities (the Balance). It's not the fault of the first player that his character now is significantly more powerful than everyone else. It's simply something that can result when excessive randomness has a permanent impact on the game (Deck of Many Things or random ability generation). -Hyp. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[TOUCHY SUBJECT] Why all the hate for min-maxing?
Top