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[TOUCHY SUBJECT] Why all the hate for min-maxing?
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<blockquote data-quote="Tessarael" data-source="post: 1438415" data-attributes="member: 12909"><p>This summarizes the party you ended up with I think from your post. I don't see anything directly wrong with the low Charisma Wizard and Cleric. The Cleric has no ability to Turn Undead, which is a relatively substantial loss in ability, and low Charisma is fairly appropriate for a Dwarf.</p><p></p><p>In most campaigns, it is important to have one person who has decent Charisma to act as party spokesman. Just as it's important to have one Rogue. Beyond that, the party is wasting their cross-section of abilities by overlapping on Charisma. Of course, having multiple people skilled in an area is useful when the party splits, and someone goes off and does something on their own.</p><p></p><p>A major problem with D&D balance in my opinion, is that there are few direct mechanics to encourage decent Charisma. You compensated for that by giving different NPC reactions, which is a good call - just be careful not to overdo it. A similar way to handle it might be to add a price modifier for Charisma when buying items: say -10% price per -1 Charisma to a maximum of +/- 50%: e.g. Cha 2 nets +40% price, Cha 20 nets 50% of prices on things. Low Charisma will then definitely hurt vs. high Charisma in a more extended campaign, and the party really will rely on having at least one person with decent Charisma. If you enforce characters buying their own equipment with this sort of rule, fewer people will use Charisma as a dump stat.</p><p></p><p>The same can be true of INT, DEX, WIS, and STR of course. INT is a good dump stat for a non-skill user Fighter. DEX is an okay dump stat (say DEX 10) for a heavy armor user or someone who stays out of combat. STR is a good dump stat for a spellcaster who doesn't melee/missile fight. WIS is a good dump stat for most, but it will hurt that Will save. However, with these stats, there are direct mechanics for the penalties they impose, unlike CHA.</p><p></p><p>The other comment I would make on that party: the party is imbalanced. They don't have a primary warrior. The Druid, Cleric and Rogue will be ok secondary fighters, but spells like Silence and antimagic, and grappling are really going to hurt. Undead may well be a pain too, as the Cleric can't turn them. Maybe as a DM you should encourage party balance: e.g. after the Barbarian died, "The party really needs another frontline fighter. Maybe you should make your Dwarf a Fighter - they make very good tanks."</p><p></p><p>Regards the Rogue with 10 CHA ... I've got a Rogue like that. It sucks for interpersonal skills. My character has (in 3E) gone and become very Bluff, Diplomacy and Disguise oriented - that low CHA hurts ... of course, my character is also better in combat and with INT skills as a result of putting more in those sort of abilities.</p><p></p><p>Just my thoughts ...</p></blockquote><p></p>
[QUOTE="Tessarael, post: 1438415, member: 12909"] This summarizes the party you ended up with I think from your post. I don't see anything directly wrong with the low Charisma Wizard and Cleric. The Cleric has no ability to Turn Undead, which is a relatively substantial loss in ability, and low Charisma is fairly appropriate for a Dwarf. In most campaigns, it is important to have one person who has decent Charisma to act as party spokesman. Just as it's important to have one Rogue. Beyond that, the party is wasting their cross-section of abilities by overlapping on Charisma. Of course, having multiple people skilled in an area is useful when the party splits, and someone goes off and does something on their own. A major problem with D&D balance in my opinion, is that there are few direct mechanics to encourage decent Charisma. You compensated for that by giving different NPC reactions, which is a good call - just be careful not to overdo it. A similar way to handle it might be to add a price modifier for Charisma when buying items: say -10% price per -1 Charisma to a maximum of +/- 50%: e.g. Cha 2 nets +40% price, Cha 20 nets 50% of prices on things. Low Charisma will then definitely hurt vs. high Charisma in a more extended campaign, and the party really will rely on having at least one person with decent Charisma. If you enforce characters buying their own equipment with this sort of rule, fewer people will use Charisma as a dump stat. The same can be true of INT, DEX, WIS, and STR of course. INT is a good dump stat for a non-skill user Fighter. DEX is an okay dump stat (say DEX 10) for a heavy armor user or someone who stays out of combat. STR is a good dump stat for a spellcaster who doesn't melee/missile fight. WIS is a good dump stat for most, but it will hurt that Will save. However, with these stats, there are direct mechanics for the penalties they impose, unlike CHA. The other comment I would make on that party: the party is imbalanced. They don't have a primary warrior. The Druid, Cleric and Rogue will be ok secondary fighters, but spells like Silence and antimagic, and grappling are really going to hurt. Undead may well be a pain too, as the Cleric can't turn them. Maybe as a DM you should encourage party balance: e.g. after the Barbarian died, "The party really needs another frontline fighter. Maybe you should make your Dwarf a Fighter - they make very good tanks." Regards the Rogue with 10 CHA ... I've got a Rogue like that. It sucks for interpersonal skills. My character has (in 3E) gone and become very Bluff, Diplomacy and Disguise oriented - that low CHA hurts ... of course, my character is also better in combat and with INT skills as a result of putting more in those sort of abilities. Just my thoughts ... [/QUOTE]
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[TOUCHY SUBJECT] Why all the hate for min-maxing?
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