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General Tabletop Discussion
*Dungeons & Dragons
Tough DM call - how would you run it?
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<blockquote data-quote="Shiroiken" data-source="post: 7542735" data-attributes="member: 6775477"><p>As the DM in such a situation, I would pull of something about a 4. A strange person has heard of their plight, and is offering to help... for a price. The price is not in gold or magic, but something more. There are many different options the DM could go for, but my favorite would be the following:</p><p></p><p>Mysterious benefactor offers to restore the petrified PC, if they agree to a magical contract. Upon the restoration, the party will undertake a quest (possibly after the DM's current adventure), and deviation from that quest will have consequences (I like petrifying the offender, myself). The purpose of the quest is not revealed, nor will the benefactor reveal himself/herself, but the contract (if the players actually read it) states exactly what the party has to do. </p><p></p><p>The purpose of the quest is to open a gateway that will allow the benefactor to enter the Material World unbound, rather than using an avatar (which they did previously). A lesser Devil Prince, Demon Lord, or Noble Efreet are really good options for this. They're powerful, but nothing would stop the PCs from figuring out how to stop the being once they materialize. Or they could choose to accept the punishment, rather than risk the world. </p><p></p><p>A twist on this would for it to be a Solar that is obsessively dedicated to the purity of Lawful Good. Once in the material world, it would begin "purging" it of creatures that do not live up to its standards. It would start off will only evil things, and the party might be fine with it, but eventually it would start on neutrals, and then even CG and NG beings. At some point the player are going to realize that they've made a horrible mistake and attempt to stop it. This twist works well, because it gives the party time to gain levels doing other adventures while the Solar begins its crusade.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7542735, member: 6775477"] As the DM in such a situation, I would pull of something about a 4. A strange person has heard of their plight, and is offering to help... for a price. The price is not in gold or magic, but something more. There are many different options the DM could go for, but my favorite would be the following: Mysterious benefactor offers to restore the petrified PC, if they agree to a magical contract. Upon the restoration, the party will undertake a quest (possibly after the DM's current adventure), and deviation from that quest will have consequences (I like petrifying the offender, myself). The purpose of the quest is not revealed, nor will the benefactor reveal himself/herself, but the contract (if the players actually read it) states exactly what the party has to do. The purpose of the quest is to open a gateway that will allow the benefactor to enter the Material World unbound, rather than using an avatar (which they did previously). A lesser Devil Prince, Demon Lord, or Noble Efreet are really good options for this. They're powerful, but nothing would stop the PCs from figuring out how to stop the being once they materialize. Or they could choose to accept the punishment, rather than risk the world. A twist on this would for it to be a Solar that is obsessively dedicated to the purity of Lawful Good. Once in the material world, it would begin "purging" it of creatures that do not live up to its standards. It would start off will only evil things, and the party might be fine with it, but eventually it would start on neutrals, and then even CG and NG beings. At some point the player are going to realize that they've made a horrible mistake and attempt to stop it. This twist works well, because it gives the party time to gain levels doing other adventures while the Solar begins its crusade. [/QUOTE]
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Tough DM call - how would you run it?
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