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Tough DM call - how would you run it?
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<blockquote data-quote="WhosDaDungeonMaster" data-source="post: 7542839"><p>In that case, a simply but costly solution would be best IMO. You don't want anything time consuming at all for the player who is waiting around. Since it would be difficult to hide the statue from the general eye of the public, I would have inserted a mini-adventure:</p><p></p><p>The party encounter an acolyte for a priest who has received knowledge of their problem. The priest has a salve that will restore their friend from stone, but it has a cost. He will need the party to then accomplish some goal for him. Perhaps an escort or delivery mission? Maybe they have a friend in trouble and want the party to act because the priest cannot directly intervene, like a hostage rescue mission? A little story telling, and *poof*, character returned from stone and little bonus side-quest to play! I would keep the side quest limited to maybe that session or one more, and then get back into the on-going storyline.</p><p></p><p></p><p></p><p>I understand that situation, too. I usually run an NPC with my groups, something simple, so if a new player shows up or if a current character is not present, I ask them to play the NPC until I can work in the new character or return the absent one.</p></blockquote><p></p>
[QUOTE="WhosDaDungeonMaster, post: 7542839"] In that case, a simply but costly solution would be best IMO. You don't want anything time consuming at all for the player who is waiting around. Since it would be difficult to hide the statue from the general eye of the public, I would have inserted a mini-adventure: The party encounter an acolyte for a priest who has received knowledge of their problem. The priest has a salve that will restore their friend from stone, but it has a cost. He will need the party to then accomplish some goal for him. Perhaps an escort or delivery mission? Maybe they have a friend in trouble and want the party to act because the priest cannot directly intervene, like a hostage rescue mission? A little story telling, and *poof*, character returned from stone and little bonus side-quest to play! I would keep the side quest limited to maybe that session or one more, and then get back into the on-going storyline. I understand that situation, too. I usually run an NPC with my groups, something simple, so if a new player shows up or if a current character is not present, I ask them to play the NPC until I can work in the new character or return the absent one. [/QUOTE]
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Tough DM call - how would you run it?
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