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General Tabletop Discussion
*Dungeons & Dragons
Tough DM call - how would you run it?
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<blockquote data-quote="Oofta" data-source="post: 7542915" data-attributes="member: 6801845"><p>I'd go with the mysterious benefactor. What the motivation for doing it can be left vague for now (or never fully explained) but could be any number of possibilities. Maybe there's a cost and eventually the benefactor will want payback. Maybe it was a capricious fey that just did it on a whim and has forgotten all about it. Maybe the petrification was temporary and nobody realized it.</p><p></p><p>From a story perspective, the PC simply finds themselves un-petrified and rejoins the group with no explanation. That would let me make up something later on depending on campaign direction and what I think the player (and group) will enjoy.</p><p></p><p>Depending on how you want to run things, you could even have the PC have blackout periods when the player can't attend a game so that they can level up their PC to be close to the rest of the group. Or they just turn back to stone now and then. Build up the mystery, drop hints now and then. Listen to what the group discusses as possibilities and see if any of them sound fun and steal that idea.</p><p></p><p>Having a mystery with no immediate explanation can often be the best kind of mystery.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7542915, member: 6801845"] I'd go with the mysterious benefactor. What the motivation for doing it can be left vague for now (or never fully explained) but could be any number of possibilities. Maybe there's a cost and eventually the benefactor will want payback. Maybe it was a capricious fey that just did it on a whim and has forgotten all about it. Maybe the petrification was temporary and nobody realized it. From a story perspective, the PC simply finds themselves un-petrified and rejoins the group with no explanation. That would let me make up something later on depending on campaign direction and what I think the player (and group) will enjoy. Depending on how you want to run things, you could even have the PC have blackout periods when the player can't attend a game so that they can level up their PC to be close to the rest of the group. Or they just turn back to stone now and then. Build up the mystery, drop hints now and then. Listen to what the group discusses as possibilities and see if any of them sound fun and steal that idea. Having a mystery with no immediate explanation can often be the best kind of mystery. [/QUOTE]
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Tough DM call - how would you run it?
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