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General Tabletop Discussion
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Tough DM call - how would you run it?
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<blockquote data-quote="CydKnight" data-source="post: 7543002" data-attributes="member: 6873462"><p>From the situation you have described, with the player apparently very invested in the character, I think it should be a cumulative solution largely between that player and the DM. The solution should satisfy the player that owns said character but also making sense to the other player characters in the group. If time (in actual game weeks) is the major hangup, then something needs to be done to remedy that. </p><p></p><p>You may need to be willing to modify the adventure to speed that timeline up or perhaps change the potential order in which some things occur. One thing that still often surprises me is how often unforeseen things happen that lead to improvising changes to a pre-conceived session structure. I try to look at it from the player's point-of-view and, for me personally, I would not want to play an NPC for several sessions after working so hard on the PC I had and learning from the DM that it was absolutely possible to bring that PC back. I also know that if that is what the DM said I had to do, I would do so without verbal reservation but still would not like it one bit. That is potential for animosity (perhaps even moreso with a new player known only a short time) the next time things go unexpectedly if it hadn't already occurred with this one. This is why I would do all possible to accommodate the player now while hopefully not over-burdening the other PCs with the solution. It can sometimes be tricky, but a happy table is one where all are having fun.</p></blockquote><p></p>
[QUOTE="CydKnight, post: 7543002, member: 6873462"] From the situation you have described, with the player apparently very invested in the character, I think it should be a cumulative solution largely between that player and the DM. The solution should satisfy the player that owns said character but also making sense to the other player characters in the group. If time (in actual game weeks) is the major hangup, then something needs to be done to remedy that. You may need to be willing to modify the adventure to speed that timeline up or perhaps change the potential order in which some things occur. One thing that still often surprises me is how often unforeseen things happen that lead to improvising changes to a pre-conceived session structure. I try to look at it from the player's point-of-view and, for me personally, I would not want to play an NPC for several sessions after working so hard on the PC I had and learning from the DM that it was absolutely possible to bring that PC back. I also know that if that is what the DM said I had to do, I would do so without verbal reservation but still would not like it one bit. That is potential for animosity (perhaps even moreso with a new player known only a short time) the next time things go unexpectedly if it hadn't already occurred with this one. This is why I would do all possible to accommodate the player now while hopefully not over-burdening the other PCs with the solution. It can sometimes be tricky, but a happy table is one where all are having fun. [/QUOTE]
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Tough DM call - how would you run it?
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