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General Tabletop Discussion
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Tough DM call - how would you run it?
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<blockquote data-quote="Bawylie" data-source="post: 7543349" data-attributes="member: 6776133"><p>No it doesn’t. But it does change those risks. When I said “you show up, you play,” that’s just to explain how I arrive at my suggestion in the subsequent paragraph. </p><p></p><p>That said, the reversal process could have come with lingering consequences: reduced movement speed from lingering lead foot, a limb they couldn’t quite cure, deep debt to a powerful and perhaps malicious benefactor. </p><p></p><p>The stakes and risks don’t have to disappear if you don’t want them to. They just need to be different than loss of character. </p><p></p><p>Having said that - if you want a deadly game and your player(s) don’t, then I suggest finding a way to get on the same page. Often, I use “adventures in the underworld” in the kids’ games because the kids are often attached to their characters. So death just puts them in the realm of the dead and they have to have some adventure there before they can earn their way back to the mortal realm.</p></blockquote><p></p>
[QUOTE="Bawylie, post: 7543349, member: 6776133"] No it doesn’t. But it does change those risks. When I said “you show up, you play,” that’s just to explain how I arrive at my suggestion in the subsequent paragraph. That said, the reversal process could have come with lingering consequences: reduced movement speed from lingering lead foot, a limb they couldn’t quite cure, deep debt to a powerful and perhaps malicious benefactor. The stakes and risks don’t have to disappear if you don’t want them to. They just need to be different than loss of character. Having said that - if you want a deadly game and your player(s) don’t, then I suggest finding a way to get on the same page. Often, I use “adventures in the underworld” in the kids’ games because the kids are often attached to their characters. So death just puts them in the realm of the dead and they have to have some adventure there before they can earn their way back to the mortal realm. [/QUOTE]
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Tough DM call - how would you run it?
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