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*Pathfinder & Starfinder
Tough Minions
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<blockquote data-quote="SlyFlourish" data-source="post: 4648955" data-attributes="member: 54840"><p>So my group has been complaining that minions are too easy. They never pose much of a threat and usually a well placed area attack takes them all out.</p><p></p><p>So I had an idea that came from the Song of Blades and Heroes tabletop wargame that I'm dubbing "tough minions".</p><p></p><p>A tough minion is just like a regular minion except the first time it is hit or takes damage, it is knocked prone instead of dying. If it is hit while prone, it dies. Just like any other creature, it can stand as a move action and return to battle.</p><p></p><p>This has a few advantages:</p><p></p><p>1. No single big AE attack can kill a pile of minions.</p><p>2. It is still very easy to track minions - they are either standing or prone. You don't have to do any record keeping.</p><p>3. They are tougher to kill - usually requiring two hits in a round to kill.</p><p>4. Being knocked prone takes away their move action so there's a disadvantage to the minion for returning to standing.</p><p></p><p>I'd think the experience points for a tough minion would be about double a regular minion but given that minions in general are over-priced experience-wise, I'd probably just replace them.</p><p></p><p>I plan on trying this out the next time my group faces minions.</p><p></p><p>What do you think?</p></blockquote><p></p>
[QUOTE="SlyFlourish, post: 4648955, member: 54840"] So my group has been complaining that minions are too easy. They never pose much of a threat and usually a well placed area attack takes them all out. So I had an idea that came from the Song of Blades and Heroes tabletop wargame that I'm dubbing "tough minions". A tough minion is just like a regular minion except the first time it is hit or takes damage, it is knocked prone instead of dying. If it is hit while prone, it dies. Just like any other creature, it can stand as a move action and return to battle. This has a few advantages: 1. No single big AE attack can kill a pile of minions. 2. It is still very easy to track minions - they are either standing or prone. You don't have to do any record keeping. 3. They are tougher to kill - usually requiring two hits in a round to kill. 4. Being knocked prone takes away their move action so there's a disadvantage to the minion for returning to standing. I'd think the experience points for a tough minion would be about double a regular minion but given that minions in general are over-priced experience-wise, I'd probably just replace them. I plan on trying this out the next time my group faces minions. What do you think? [/QUOTE]
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