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Tough transition - 2nd to 3.5
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<blockquote data-quote="Numenorean" data-source="post: 2153346" data-attributes="member: 7264"><p>I'm 33, my group tends to be older and we went through this exact scenario. We even went from 3e, back to 1st, and then back to 3.5e. Talk about a change <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> .. yet the campaign survived.</p><p></p><p></p><p></p><p></p><p>Hmmm ... check out my house rules. I call them 3.5e with a traditional or classic AD&D feel <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> .. They might help you out, or give you ideas on where to start?</p><p></p><p><a href="http://www.enworld.org/showthread.php?t=126766" target="_blank">http://www.enworld.org/showthread.php?t=126766</a></p><p></p><p> </p><p> </p><p></p><p></p><p>Be careful. For example G1-2-3 is for levels 9-12 in old 1st edition, however my opinion is if you run it in 3.5 you would want your party to be about 14th level or so? I mean fighting giants like they are goblin fodder requires some levels in 3.5e.</p><p></p><p>We ran A-2 using 3.5e and it worked out fine.</p><p></p><p>I would advise caution for the others. The level requirement might float a bit? EN World used to have a bunch of classic conversions that were priceless. I would look for them on here.</p><p></p><p> </p><p></p><p></p><p>Our problem was not being 100% happy with 3.5e. We were stuck on a couple rules snags too. We simply wrote house rules that shaped 3.5e in what we wantes to play. It fixed our problems fine.</p><p></p><p> </p><p></p><p></p><p>Check for EN world's conversions. I know G1-2-3 got a lot tougher. A-2 was about the same except that a couple key NPCs such as Icar got a bit tougher.</p><p></p><p> </p><p></p><p></p><p>It is of my opinion that the UK series of old 1st edition AD&D modules were some of the finest ever written, especially the Sentinel and Gauntlet. Check those out. They are great! When a Star Falls is also a good module to start a campaign with (I believe its 1st-3rd). But all in all check out the entire UK module line. They are exceptional and have a very nice classic fantasy feel, sort of Tolkien-esque.</p><p></p><p> </p><p></p><p></p><p>Good luck. I know this can be a challenge, but it can also be overcome. Two years ago I would have told you what a steaming pile of crap 3.5e D&D was ... but with a few house rule modifications its become my favorite system, and I've been gaming since 81' <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Numenorean, post: 2153346, member: 7264"] I'm 33, my group tends to be older and we went through this exact scenario. We even went from 3e, back to 1st, and then back to 3.5e. Talk about a change ;) .. yet the campaign survived. Hmmm ... check out my house rules. I call them 3.5e with a traditional or classic AD&D feel :) .. They might help you out, or give you ideas on where to start? [url]http://www.enworld.org/showthread.php?t=126766[/url] Be careful. For example G1-2-3 is for levels 9-12 in old 1st edition, however my opinion is if you run it in 3.5 you would want your party to be about 14th level or so? I mean fighting giants like they are goblin fodder requires some levels in 3.5e. We ran A-2 using 3.5e and it worked out fine. I would advise caution for the others. The level requirement might float a bit? EN World used to have a bunch of classic conversions that were priceless. I would look for them on here. Our problem was not being 100% happy with 3.5e. We were stuck on a couple rules snags too. We simply wrote house rules that shaped 3.5e in what we wantes to play. It fixed our problems fine. Check for EN world's conversions. I know G1-2-3 got a lot tougher. A-2 was about the same except that a couple key NPCs such as Icar got a bit tougher. It is of my opinion that the UK series of old 1st edition AD&D modules were some of the finest ever written, especially the Sentinel and Gauntlet. Check those out. They are great! When a Star Falls is also a good module to start a campaign with (I believe its 1st-3rd). But all in all check out the entire UK module line. They are exceptional and have a very nice classic fantasy feel, sort of Tolkien-esque. Good luck. I know this can be a challenge, but it can also be overcome. Two years ago I would have told you what a steaming pile of crap 3.5e D&D was ... but with a few house rule modifications its become my favorite system, and I've been gaming since 81' :) [/QUOTE]
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