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Tough transition - 2nd to 3.5
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<blockquote data-quote="scourger" data-source="post: 2153722" data-attributes="member: 12328"><p><strong>different expectations</strong></p><p></p><p>I've encountered smiliar problems. The real issue, as I see it, is that different players have different expectations of what D&D IS and what it IS NOT. I took up running our 1st 3.0 game weekly after borrowing & reading a friend's PHB (which was a gift from another). My primary motivation was to "save" the AD&D game I ran on weekends so another out-of-town friend could be included. There was much grousing. All the players were RPG veterans of about 20 years. Some wanted Skills & tactics (thank goodness I never got into that game). Some wanted 1e--never have embraced 2e, THAC0, etc. Some wanted to not learn the rules at all and just play until somnehthing bad happened and then argue all sorts of rules new & old. I just wanted to run a core game. It got so bad that I took a break from it about 3 years ago and haven't returned. </p><p></p><p>We recently played through a classic 1e module using 1e rules. One player had an elf (or half-elf) cleric/wizard in full plate. I don't know how he got away with it, but that sure wasn't in my AD&D experience at all. It didn't match my expectations, but it sure seemed to satisfy his munchkinism (surely given a veneer of roleplaying). </p><p></p><p>I also tried converting an AD&D 2e Dungeon adventure to d20. It was fun, but overall too much work. Thankfully, the out-of-town friend moved out of state, so that campaing is finally over. </p><p></p><p>I don't think you will find it any better to try to relive the nostalgia of the old adventures. You'll probably hear comments like, "Remember how great this was before d20 screwed it up!?" There's just too much great new stuff to play without rehashing the classics. I recently sold off all my AD&D stuff. It's just not worth going backward. Find some new classics.</p></blockquote><p></p>
[QUOTE="scourger, post: 2153722, member: 12328"] [b]different expectations[/b] I've encountered smiliar problems. The real issue, as I see it, is that different players have different expectations of what D&D IS and what it IS NOT. I took up running our 1st 3.0 game weekly after borrowing & reading a friend's PHB (which was a gift from another). My primary motivation was to "save" the AD&D game I ran on weekends so another out-of-town friend could be included. There was much grousing. All the players were RPG veterans of about 20 years. Some wanted Skills & tactics (thank goodness I never got into that game). Some wanted 1e--never have embraced 2e, THAC0, etc. Some wanted to not learn the rules at all and just play until somnehthing bad happened and then argue all sorts of rules new & old. I just wanted to run a core game. It got so bad that I took a break from it about 3 years ago and haven't returned. We recently played through a classic 1e module using 1e rules. One player had an elf (or half-elf) cleric/wizard in full plate. I don't know how he got away with it, but that sure wasn't in my AD&D experience at all. It didn't match my expectations, but it sure seemed to satisfy his munchkinism (surely given a veneer of roleplaying). I also tried converting an AD&D 2e Dungeon adventure to d20. It was fun, but overall too much work. Thankfully, the out-of-town friend moved out of state, so that campaing is finally over. I don't think you will find it any better to try to relive the nostalgia of the old adventures. You'll probably hear comments like, "Remember how great this was before d20 screwed it up!?" There's just too much great new stuff to play without rehashing the classics. I recently sold off all my AD&D stuff. It's just not worth going backward. Find some new classics. [/QUOTE]
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