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*Pathfinder & Starfinder
Tougher minions
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<blockquote data-quote="jeffh" data-source="post: 5352732" data-attributes="member: 2642"><p>My "tough minions" that I have occasionally used go like this (this has a few small but important differences from the earlier suggestions here)</p><p></p><p>A tough minion is bloodied by any attack that hits; an unbloodied tough minion takes no damage from attacks that miss, unless one of the bullet points below apply.</p><p></p><p>A bloodied tough minion dies as soon as it takes damage for any reason.</p><p></p><p>There are ways to kill tough minions faster:</p><ul> <li data-xf-list-type="ul">An unbloodied tough minion dies outright to any critical hit.</li> <li data-xf-list-type="ul">Some tough minions have vulnerabilities, like normal monsters but without the number, and die from any hit that deals a type of damage they are vulnerable to. Even a miss from such a source bloodies them, if it would have dealt damage to a normal monster.</li> <li data-xf-list-type="ul">A tough minion that is hit by an attack that benefits from sneak attack, warlock's curse, hunter's quarry, a barbarian rage, oath of enmity etc must make a saving throw or die. Basically, any time they're taking extra damage and/or subject to significantly increased accuracy due to a striker's class ability, this applies. If there are no significant conditions attached to the striker damage (i.e. it's an arcane attack from a Sorcerer), the tough minion gets a +2 bonus on this saving throw.</li> <li data-xf-list-type="ul">A tough minion that takes more than (10 + listed Con bonus, i.e. 10 + real Con bonus + 1/2 level) damage at once from a single source dies outright, even if this damage is from a miss effect. (NB - don't bother rolling damage for attacks that target only minions unless there's a real possibility of reaching this threshold).</li> </ul></blockquote><p></p>
[QUOTE="jeffh, post: 5352732, member: 2642"] My "tough minions" that I have occasionally used go like this (this has a few small but important differences from the earlier suggestions here) A tough minion is bloodied by any attack that hits; an unbloodied tough minion takes no damage from attacks that miss, unless one of the bullet points below apply. A bloodied tough minion dies as soon as it takes damage for any reason. There are ways to kill tough minions faster: [LIST] [*]An unbloodied tough minion dies outright to any critical hit. [*]Some tough minions have vulnerabilities, like normal monsters but without the number, and die from any hit that deals a type of damage they are vulnerable to. Even a miss from such a source bloodies them, if it would have dealt damage to a normal monster. [*]A tough minion that is hit by an attack that benefits from sneak attack, warlock's curse, hunter's quarry, a barbarian rage, oath of enmity etc must make a saving throw or die. Basically, any time they're taking extra damage and/or subject to significantly increased accuracy due to a striker's class ability, this applies. If there are no significant conditions attached to the striker damage (i.e. it's an arcane attack from a Sorcerer), the tough minion gets a +2 bonus on this saving throw. [*]A tough minion that takes more than (10 + listed Con bonus, i.e. 10 + real Con bonus + 1/2 level) damage at once from a single source dies outright, even if this damage is from a miss effect. (NB - don't bother rolling damage for attacks that target only minions unless there's a real possibility of reaching this threshold). [/LIST] [/QUOTE]
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