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Tougher than adamantine
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<blockquote data-quote="DanMcS" data-source="post: 1732228" data-attributes="member: 6530"><p>Eh. 10th level barbarian, +2 greatsword, power attack, bull's strength, rage, strength 22 (30 with the buffs).</p><p>2d6 + 15 (str) + 20 (power attack) + 2 (enhancement) = max 47 damage. I'm sure there's an easy trick that would put him well over the top, like maybe enlarge person, that would take the sword to 3d6 I think, and add 1 to his damage from strength.</p><p></p><p>So 3d6 + 38. A first level spell, a second level spell, and a cheapish magical item for a 10th level character, will average 48.5 damage per round. He can't take it down, because his enhancements won't last long enough, but it just gets easier from there. At 14th level he'll do 3d6 + 46 damage per hit, so from 2 to 16 points get through the DR, averaging about 10. With haste, it takes 12 rounds to hack through the 240 hp door.</p><p></p><p>But at 11th level, the wizard gets disintigrate. Objects don't survive a determined party at mid levels.</p></blockquote><p></p>
[QUOTE="DanMcS, post: 1732228, member: 6530"] Eh. 10th level barbarian, +2 greatsword, power attack, bull's strength, rage, strength 22 (30 with the buffs). 2d6 + 15 (str) + 20 (power attack) + 2 (enhancement) = max 47 damage. I'm sure there's an easy trick that would put him well over the top, like maybe enlarge person, that would take the sword to 3d6 I think, and add 1 to his damage from strength. So 3d6 + 38. A first level spell, a second level spell, and a cheapish magical item for a 10th level character, will average 48.5 damage per round. He can't take it down, because his enhancements won't last long enough, but it just gets easier from there. At 14th level he'll do 3d6 + 46 damage per hit, so from 2 to 16 points get through the DR, averaging about 10. With haste, it takes 12 rounds to hack through the 240 hp door. But at 11th level, the wizard gets disintigrate. Objects don't survive a determined party at mid levels. [/QUOTE]
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