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General Tabletop Discussion
*Pathfinder & Starfinder
toughness change
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<blockquote data-quote="Spyritwind" data-source="post: 1086820" data-attributes="member: 1912"><p>It's amazing how perceptions and experience is so different with different groups of people. I have never seen any one take the toughness feat and I personaly never will; even if I play an arcane spell caster. If I die I die. Three hit points is nothing. Sure, it looks great on paper at first or second level for a Wiz or Sorc, but it the long haul I just don't see the value. I'd rather die at a low level and start over than have even a mid level character and think .... man ... I wasted a feat on that!</p><p></p><p>To each their own though. I go with plus one hp per level for the life of the char and cannot be taken multiple times. People some times actualy take it then. I'm not sure how some think it's unbalancing, but apparently it's true. At tenth level what creature are you fighting that only does three hit points of damage? At the first level or two toughness means you can take one more hit on average most of the time. At tenth level it no longer has that same effect. Some times ten hit points is a little high for some creatures you may fight at tenth level, but for many it is not too high at all. To me with the plus one per level rule all you are doing is allowing the feat to retain it's effectiveness through the life of your character.</p><p></p><p>Whith toughness the way it is an argument could be made for taking dodge instead. An additional five percent miss chance per combat round or ... three hit points per encounter? Hmmm? To each their own though. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p></blockquote><p></p>
[QUOTE="Spyritwind, post: 1086820, member: 1912"] It's amazing how perceptions and experience is so different with different groups of people. I have never seen any one take the toughness feat and I personaly never will; even if I play an arcane spell caster. If I die I die. Three hit points is nothing. Sure, it looks great on paper at first or second level for a Wiz or Sorc, but it the long haul I just don't see the value. I'd rather die at a low level and start over than have even a mid level character and think .... man ... I wasted a feat on that! To each their own though. I go with plus one hp per level for the life of the char and cannot be taken multiple times. People some times actualy take it then. I'm not sure how some think it's unbalancing, but apparently it's true. At tenth level what creature are you fighting that only does three hit points of damage? At the first level or two toughness means you can take one more hit on average most of the time. At tenth level it no longer has that same effect. Some times ten hit points is a little high for some creatures you may fight at tenth level, but for many it is not too high at all. To me with the plus one per level rule all you are doing is allowing the feat to retain it's effectiveness through the life of your character. Whith toughness the way it is an argument could be made for taking dodge instead. An additional five percent miss chance per combat round or ... three hit points per encounter? Hmmm? To each their own though. :P [/QUOTE]
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toughness change
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