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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Toughness - How many hit points to make it worthwhile?
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<blockquote data-quote="evilbob" data-source="post: 3359184" data-attributes="member: 9789"><p>Certainly a valid argument. However, those numbers all increase much more slowly than HP, and are generally balanced throughout a character's development so that a +2 to a save or a +3 to a skill is useful at level 1 and level 20 - it always makes you at least 1 or 2 levels better.</p><p></p><p>Having said that, toughness as a feat being +3 HP comes more into focus; the designers were probably trying to give an "average" amount of HP that would represent 1 additional level. Perhaps then the best way to abjucate toughness would be to go with +1 HD's worth of HP. Or, if you were trying to simulate 2 level's worth, perhaps you simply gain HP equal to your current class's hit die (fighters gain 10 HP, wizards gain 4 HP) - maybe even add in + your Con bonus. However it came out, however, this still isn't answering your OP's question - sorry. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>If it had to be expressed in a static number, I'd say average the gain I just mentioned: since you can gain from 4 to 12 HP by looking at your HD, the average would be 8. So, 8 HP.</p></blockquote><p></p>
[QUOTE="evilbob, post: 3359184, member: 9789"] Certainly a valid argument. However, those numbers all increase much more slowly than HP, and are generally balanced throughout a character's development so that a +2 to a save or a +3 to a skill is useful at level 1 and level 20 - it always makes you at least 1 or 2 levels better. Having said that, toughness as a feat being +3 HP comes more into focus; the designers were probably trying to give an "average" amount of HP that would represent 1 additional level. Perhaps then the best way to abjucate toughness would be to go with +1 HD's worth of HP. Or, if you were trying to simulate 2 level's worth, perhaps you simply gain HP equal to your current class's hit die (fighters gain 10 HP, wizards gain 4 HP) - maybe even add in + your Con bonus. However it came out, however, this still isn't answering your OP's question - sorry. :) If it had to be expressed in a static number, I'd say average the gain I just mentioned: since you can gain from 4 to 12 HP by looking at your HD, the average would be 8. So, 8 HP. [/QUOTE]
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Toughness - How many hit points to make it worthwhile?
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