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General Tabletop Discussion
*Pathfinder & Starfinder
Toughness - How many hit points to make it worthwhile?
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<blockquote data-quote="starwed" data-source="post: 3359709" data-attributes="member: 36983"><p>As others have pointed out, most such feats are equally useful at all levels.</p><p></p><p>For example, although your spot check increases as you level up, so does your opponents hide check. If both of you max out the skill, you'll basically have about a 50% chance of suceeding on the check vs. someone of the same level. So an extra +X bonus always gives about the same edge on your opponent; instead of rolling an 11, you now only need to roll an 8. </p><p></p><p>Obviously this isn't true of skills like tumble or concentration which involve a relatively flat check. Which is why Combat Casting is very similiar to tumble; both are quite good during level 1, but absolutely a waste of a feat by higher levels.</p></blockquote><p></p>
[QUOTE="starwed, post: 3359709, member: 36983"] As others have pointed out, most such feats are equally useful at all levels. For example, although your spot check increases as you level up, so does your opponents hide check. If both of you max out the skill, you'll basically have about a 50% chance of suceeding on the check vs. someone of the same level. So an extra +X bonus always gives about the same edge on your opponent; instead of rolling an 11, you now only need to roll an 8. Obviously this isn't true of skills like tumble or concentration which involve a relatively flat check. Which is why Combat Casting is very similiar to tumble; both are quite good during level 1, but absolutely a waste of a feat by higher levels. [/QUOTE]
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Community
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Toughness - How many hit points to make it worthwhile?
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