Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Toughness - How many hit points to make it worthwhile?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arkhandus" data-source="post: 3418299" data-attributes="member: 13966"><p>That all depends on your individual group, I think. I know I actually spend my feats on Toughness, Skill Focus, Alertness, and such. I kinda don't want my mages to die from Random Goblin-Child Thrown Rock #3 That Happened To Crit, or Minor Orc Axe Hit #1 That My Stupid Fighter Companion Didn't Bother Getting In The Way Of, or my rogues to botch a Listen check to avoid being bushwhacked when they're scouting, or what have you....</p><p></p><p>I've seen players take feats like Toughness and Skill Focus, including myself. Of course they won't bother if you start them out at level 5 or 10 or somesuch, when the benefit is negligable.</p><p></p><p>Anyway, I've finally pinned down a fair way to handle those feats in Aurelia, so at least in my next campaign, players may seriously consider beefing up their survivability with Toughness or beefing up their skill prowess with Skill Focus. I changed skill focus to not only a +3 bonus, but also 1 free rank, and another free rank at 10th-level. I might add a Greater Skill Focus feat at some point as well....</p><p></p><p>Though I had already HR'd Toughness to give 4 HP, I decided to add that its effect doubles at 10th-level onward. So if taken at 1st-level, it'll give 'em 4 HP, but then that same feat will improve to 8 HP later on so the PC effectively gains 2 wizardly hit dice in equivalence (or 1 monkish hit die in equivalence). Still available multiple times. So if some human took Toughness twice at 1st, once more at 3rd, 6th, and 9th, they'd end up with 40 extra HP by 10th-level, a huge boost for a mage or rogue type. Not like they don't get a few bonus feats anyway in Aurelia.... And of course there's the other Toughness feats of Aurelia, being Improved, Greater, and Superior, each requiring a few other Toughness feats and giving a bigger boost to HP.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3418299, member: 13966"] That all depends on your individual group, I think. I know I actually spend my feats on Toughness, Skill Focus, Alertness, and such. I kinda don't want my mages to die from Random Goblin-Child Thrown Rock #3 That Happened To Crit, or Minor Orc Axe Hit #1 That My Stupid Fighter Companion Didn't Bother Getting In The Way Of, or my rogues to botch a Listen check to avoid being bushwhacked when they're scouting, or what have you.... I've seen players take feats like Toughness and Skill Focus, including myself. Of course they won't bother if you start them out at level 5 or 10 or somesuch, when the benefit is negligable. Anyway, I've finally pinned down a fair way to handle those feats in Aurelia, so at least in my next campaign, players may seriously consider beefing up their survivability with Toughness or beefing up their skill prowess with Skill Focus. I changed skill focus to not only a +3 bonus, but also 1 free rank, and another free rank at 10th-level. I might add a Greater Skill Focus feat at some point as well.... Though I had already HR'd Toughness to give 4 HP, I decided to add that its effect doubles at 10th-level onward. So if taken at 1st-level, it'll give 'em 4 HP, but then that same feat will improve to 8 HP later on so the PC effectively gains 2 wizardly hit dice in equivalence (or 1 monkish hit die in equivalence). Still available multiple times. So if some human took Toughness twice at 1st, once more at 3rd, 6th, and 9th, they'd end up with 40 extra HP by 10th-level, a huge boost for a mage or rogue type. Not like they don't get a few bonus feats anyway in Aurelia.... And of course there's the other Toughness feats of Aurelia, being Improved, Greater, and Superior, each requiring a few other Toughness feats and giving a bigger boost to HP. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Toughness - How many hit points to make it worthwhile?
Top