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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Toughness vs Durable
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<blockquote data-quote="jgsugden" data-source="post: 4661337" data-attributes="member: 2629"><p>Durable provides you an extra 50% of your maximum hit points as a reserve for the day. To get to that reserve, you need to spend all of your other surges first. Unless you've worked down to 1 or 0 surges left, you've received no benefit from Durable (if you have it).</p><p></p><p>On the other hand, Toughness provided immediate beefits:</p><p></p><p>[2 or 3]/5/[7 or 8] hit points before you're bloodied.</p><p>5/10/15 extra hit points before you're at 0.</p><p>1 or 2 / 2 or 3 / 3 or 4 extra hit points per surge.</p><p></p><p>An 11th level fighter with 90 hit points (15 con) and 11 surges would have an available hit point pool of 332 hit points. Durable increases that pool by 45 to 377, while toughness only increases the pool to 365 - but you get to enjoy the benefits earlier. </p><p></p><p>You have more hit points you can lose before bloodied/dying, and you regain more hit points per surge.</p><p></p><p>You and your allies don't need to spend as many actions focused on getting you a surge, as you'll need a surge less desperately.</p><p></p><p>You have a finite number of opportunities to surge per combat. Toughness increases the number of hit points you can have per comnat, while durable does not.</p><p></p><p>To me, toughness is clearly the better choice, but I can understand why some people might have differing opinions.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 4661337, member: 2629"] Durable provides you an extra 50% of your maximum hit points as a reserve for the day. To get to that reserve, you need to spend all of your other surges first. Unless you've worked down to 1 or 0 surges left, you've received no benefit from Durable (if you have it). On the other hand, Toughness provided immediate beefits: [2 or 3]/5/[7 or 8] hit points before you're bloodied. 5/10/15 extra hit points before you're at 0. 1 or 2 / 2 or 3 / 3 or 4 extra hit points per surge. An 11th level fighter with 90 hit points (15 con) and 11 surges would have an available hit point pool of 332 hit points. Durable increases that pool by 45 to 377, while toughness only increases the pool to 365 - but you get to enjoy the benefits earlier. You have more hit points you can lose before bloodied/dying, and you regain more hit points per surge. You and your allies don't need to spend as many actions focused on getting you a surge, as you'll need a surge less desperately. You have a finite number of opportunities to surge per combat. Toughness increases the number of hit points you can have per comnat, while durable does not. To me, toughness is clearly the better choice, but I can understand why some people might have differing opinions. [/QUOTE]
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Community
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Toughness vs Durable
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