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<blockquote data-quote="Rystil Arden" data-source="post: 2062085" data-attributes="member: 29014"><p>Hmm...I would have to say that the wizard you describe, while he might make a good eldritch knight, is going to be a far inferior caster to a normal wizard (granted I understand you were trying to help him survive). Losing the level in wizard is big, but wearing heavy armour and casting all your spells Stilled/from wands is extremely inefficient, a simple mage armour should keep your AC at a fine level, especially if you are a halfling, with good Dex and Size bonus. That said, HP does indeed make a huge difference for wizards, as they have unplayably low HP without some bonus. That's why wizards invest in Con; they don't have enough feats to waste on Toughness (especially now that they need to buy two feats in Spell Focus to counteract a single save-up feat, why couldn't they just leave Spell Focus at 2 and outlaw Greater Spell Focus?). </p><p></p><p>An important principle about defense and HP are reflected in Sean K Reynolds's logic in his variant feat point system: defending yourself is in general inferior to making your actions more effective because your enemies get to choose whether you need to defend yourself (and what you need to defend against!) whereas you get to choose what actions you take. If your wizard takes a fighter level and puts on all that armour, the enemies may very well ignore him. At 5th-level, he presents less of a threat than anyone else in the party, since barring magic items he is casting 1st-level spells that are Stilled, so the enemy is smart to ignore him. The same principle occurred once in a game I DMed where one of the characters got his AC up to 26 (before buffs!) at level 3, but his damage output was horrendous, so enemies would waste at most one round attacking him and missing, then turn to his softer and more effective allies, rendering his defenses worthless.</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 2062085, member: 29014"] Hmm...I would have to say that the wizard you describe, while he might make a good eldritch knight, is going to be a far inferior caster to a normal wizard (granted I understand you were trying to help him survive). Losing the level in wizard is big, but wearing heavy armour and casting all your spells Stilled/from wands is extremely inefficient, a simple mage armour should keep your AC at a fine level, especially if you are a halfling, with good Dex and Size bonus. That said, HP does indeed make a huge difference for wizards, as they have unplayably low HP without some bonus. That's why wizards invest in Con; they don't have enough feats to waste on Toughness (especially now that they need to buy two feats in Spell Focus to counteract a single save-up feat, why couldn't they just leave Spell Focus at 2 and outlaw Greater Spell Focus?). An important principle about defense and HP are reflected in Sean K Reynolds's logic in his variant feat point system: defending yourself is in general inferior to making your actions more effective because your enemies get to choose whether you need to defend yourself (and what you need to defend against!) whereas you get to choose what actions you take. If your wizard takes a fighter level and puts on all that armour, the enemies may very well ignore him. At 5th-level, he presents less of a threat than anyone else in the party, since barring magic items he is casting 1st-level spells that are Stilled, so the enemy is smart to ignore him. The same principle occurred once in a game I DMed where one of the characters got his AC up to 26 (before buffs!) at level 3, but his damage output was horrendous, so enemies would waste at most one round attacking him and missing, then turn to his softer and more effective allies, rendering his defenses worthless. [/QUOTE]
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