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<blockquote data-quote="Imret" data-source="post: 1915247" data-attributes="member: 991"><p>It depends on the game...our full-scale campaign? Not on your life. Lacking any restrictive house rules on gender/orientation/moral or ethical outlook for PC's, some scenes get....strange. It's very swept up in character motivation, and in fact some dishes and one poor ancient deck chair have been destroyed during moments of tense or heated discussion. Yes, the responsible player has always paid for replacements... except the chair, but I was gonna burn it later anyhow. </p><p></p><p>But we'll run briefer, less-role-intensive games for 'tourists'. In the few cases they've been very interested in D&D, they get "promoted" to DM aide; sort of a background helper; you know, tracking spell durations, the "magical poison minute", off-camera NPC rolls (such as for businesses the PC's own), and Spot/Listen checks to avoid tipping off players (the assassin on the balcony, orc skirmishers creeping along the flanks of the battle, and whatnot), and some note-taking. If this seems like a dull place at the gaming table, we've gotten three new players out of it, and one who -requested- to keep it up for four months...but I guess that's the kind of thing accountants enjoy? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Imret, post: 1915247, member: 991"] It depends on the game...our full-scale campaign? Not on your life. Lacking any restrictive house rules on gender/orientation/moral or ethical outlook for PC's, some scenes get....strange. It's very swept up in character motivation, and in fact some dishes and one poor ancient deck chair have been destroyed during moments of tense or heated discussion. Yes, the responsible player has always paid for replacements... except the chair, but I was gonna burn it later anyhow. But we'll run briefer, less-role-intensive games for 'tourists'. In the few cases they've been very interested in D&D, they get "promoted" to DM aide; sort of a background helper; you know, tracking spell durations, the "magical poison minute", off-camera NPC rolls (such as for businesses the PC's own), and Spot/Listen checks to avoid tipping off players (the assassin on the balcony, orc skirmishers creeping along the flanks of the battle, and whatnot), and some note-taking. If this seems like a dull place at the gaming table, we've gotten three new players out of it, and one who -requested- to keep it up for four months...but I guess that's the kind of thing accountants enjoy? ;) [/QUOTE]
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