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General Tabletop Discussion
*TTRPGs General
Tournament Adventures: Always Linear?
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<blockquote data-quote="grodog" data-source="post: 3250313" data-attributes="member: 1613"><p>There are many non-linear D&D tournament adventures out there. I'll do some digging in my archives, but off the top of my head, Frank Mentzer's classic RPGA R-series modules weren't as structured as the A-series modules were. Details at <a href="http://www.acaeum.com/ddindexes/modpages/r.html" target="_blank">http://www.acaeum.com/ddindexes/modpages/r.html</a> and <a href="http://www.acaeum.com/ddindexes/modpages/r2.html" target="_blank">http://www.acaeum.com/ddindexes/modpages/r2.html</a></p><p></p><p>Many of the early modules were also run as tournaments, including G1-3 and D1-3, and they're decidedly open in design. Rob Kuntz's Maze of Xaene (later published as The Maze of Zayene in both AD&D and d20 versions) was run as a tourney at EastCon in NJ in 1983. For other instances of such events, see my tourney history at <a href="http://www.greyhawkonline.com/grodog/gh_tourneys.html" target="_blank">http://www.greyhawkonline.com/grodog/gh_tourneys.html</a> I'll be adding a lot more detail to the early history of these, since I recently picked up a batch of the earliest Origins convention programs.</p><p></p><p>My general impression is, though, that as D&D grew and the RPGA began to rely more and more on modules created outside of TSR, that the tourneys grew more linear. We'd have to get some input from some RPGA lifers to confirm that, but that's my general sense of things.</p></blockquote><p></p>
[QUOTE="grodog, post: 3250313, member: 1613"] There are many non-linear D&D tournament adventures out there. I'll do some digging in my archives, but off the top of my head, Frank Mentzer's classic RPGA R-series modules weren't as structured as the A-series modules were. Details at [url]http://www.acaeum.com/ddindexes/modpages/r.html[/url] and [url]http://www.acaeum.com/ddindexes/modpages/r2.html[/url] Many of the early modules were also run as tournaments, including G1-3 and D1-3, and they're decidedly open in design. Rob Kuntz's Maze of Xaene (later published as The Maze of Zayene in both AD&D and d20 versions) was run as a tourney at EastCon in NJ in 1983. For other instances of such events, see my tourney history at [url]http://www.greyhawkonline.com/grodog/gh_tourneys.html[/url] I'll be adding a lot more detail to the early history of these, since I recently picked up a batch of the earliest Origins convention programs. My general impression is, though, that as D&D grew and the RPGA began to rely more and more on modules created outside of TSR, that the tourneys grew more linear. We'd have to get some input from some RPGA lifers to confirm that, but that's my general sense of things. [/QUOTE]
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