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<blockquote data-quote="Nytmare" data-source="post: 5071624" data-attributes="member: 55178"><p>I don't know, I've seen a lot of games in lots of systems with tournaments or fairs in them, but they only seem to really work as a background set piece, not something that the players are expected to actively take part in. More often than not, unless the tournament itself is the focus of the game, sessions at festivals seem to be long drawn out affairs where the players are stuck going through the motions until the action starts and the bad guys get around to showing up.</p><p></p><p>Overall if I ended up with one in my game I'd be hard pressed to expect my players to interact with the games and festivities outside of a simple description as to what it was they were doing. </p><p></p><p>For the most part a typical bunch of D&D characters are little more than a stack of super powers used to fight lots and lots of things. Putting payers into a series of mini-games where they don't get to use those powers can be kinda frustrating.</p><p></p><p>All that being said however, this is a smattering of things I might expect to see at a stereo-typical, pseudo-medieval, D&D festival:<p style="margin-left: 20px">Games of Strength - Wrestling, arm wrestling, boxing maybe? Games where you throw heavy things like a caber tosses, or big rocks, or fat halflings.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Martial Tests - Archery, duels, tent-pegging, quintains, jousting, etc. Depending on the kind of society we're talking about, gladiatorial fighting might be keen. People might be up for watching a bunch of armed to the teeth adventurers beating up on a somewhat captive monster.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Magical Competitions - These unfortunately always seem seem kinda lame when you try to hammer a game's "kill the bad guys" magic system into "impress the audience" story telling. I could imagine a "summoned monsters" tournament maybe. I would not suggest the "see who can come up with the most exciting display of cantrips" magical competition I almost always see.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Races - Mounted, or foot races. Steeplechases would be interesting. Depending on the whos, whats, and wheres of the festival, I could imagine some pretty interesting steeple chases. An elven steeple chase might involve firing a bow at a bunch of targets while riding an obstacle course. Dwarves might have a combination steeple chase/drinking contest/wrestling match.</p> <p style="margin-left: 20px"></p><p>At least in my mind, a D&D tournament isn't going to be like a modern day Ren Faire where you go and there's a string of booths where you can play a bunch of carnival games. </p><p></p><p>It's going to be a big party centered around a huge tournament where you go to watch other people compete, not compete yourself. Around the edges there will be friendly competitions and games amidst the citizenry, but nothing outside of what you'd expect at a big party or night at a tavern.</p></blockquote><p></p>
[QUOTE="Nytmare, post: 5071624, member: 55178"] I don't know, I've seen a lot of games in lots of systems with tournaments or fairs in them, but they only seem to really work as a background set piece, not something that the players are expected to actively take part in. More often than not, unless the tournament itself is the focus of the game, sessions at festivals seem to be long drawn out affairs where the players are stuck going through the motions until the action starts and the bad guys get around to showing up. Overall if I ended up with one in my game I'd be hard pressed to expect my players to interact with the games and festivities outside of a simple description as to what it was they were doing. For the most part a typical bunch of D&D characters are little more than a stack of super powers used to fight lots and lots of things. Putting payers into a series of mini-games where they don't get to use those powers can be kinda frustrating. All that being said however, this is a smattering of things I might expect to see at a stereo-typical, pseudo-medieval, D&D festival:[INDENT]Games of Strength - Wrestling, arm wrestling, boxing maybe? Games where you throw heavy things like a caber tosses, or big rocks, or fat halflings. Martial Tests - Archery, duels, tent-pegging, quintains, jousting, etc. Depending on the kind of society we're talking about, gladiatorial fighting might be keen. People might be up for watching a bunch of armed to the teeth adventurers beating up on a somewhat captive monster. Magical Competitions - These unfortunately always seem seem kinda lame when you try to hammer a game's "kill the bad guys" magic system into "impress the audience" story telling. I could imagine a "summoned monsters" tournament maybe. I would not suggest the "see who can come up with the most exciting display of cantrips" magical competition I almost always see. Races - Mounted, or foot races. Steeplechases would be interesting. Depending on the whos, whats, and wheres of the festival, I could imagine some pretty interesting steeple chases. An elven steeple chase might involve firing a bow at a bunch of targets while riding an obstacle course. Dwarves might have a combination steeple chase/drinking contest/wrestling match. [/INDENT]At least in my mind, a D&D tournament isn't going to be like a modern day Ren Faire where you go and there's a string of booths where you can play a bunch of carnival games. It's going to be a big party centered around a huge tournament where you go to watch other people compete, not compete yourself. Around the edges there will be friendly competitions and games amidst the citizenry, but nothing outside of what you'd expect at a big party or night at a tavern. [/QUOTE]
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